A script interface for a projector component.The Projector can be used to project any material onto the scene - just like a real world projector. The properties exposed by this class are an exact match for the values in the Projector's inspector. ...
上述代码中,类型是AnotherScript,也可以调用GetComponent来访问 虽然GetComponent最常用于访问其他脚本,但它也用于访问API未公开的其他组件 注意:GetComponent会占用大量处理能力所以应该尽量减少调用,最好是在Awake或Start函数中调用或仅在首次需要时调用一次 20.Delta Time (什么是Delta Time,如何在游戏中将其用于对值进行...
Essentially whenever it is inconvenient to assign the reference to the object in the inspector. For example you might want to create a game object procedurally from a script and for example assign a texture to a procedurally generated mesh. ...
private int pathLength = 0;//total index count // setup script properties private void Start() { // the point to aim position on curve if (target == null) { target = new GameObject(name + " Waypoint Target").transform; } // init relations of path SwitchPath(path); // interate Re...
译:AssetReference类型包括: AssetReference: can reference any asset type译:AssetReference:可以引用任何类型的资源。 AssetReferenceT<TObject>: can reference assets that are the same type asTObject译:AssetReferenceT:可以引用与TObject类型相同的资源。
Below you can drag a game object that contains the OtherScript on the target slot in the inspector. 你也可以将引用的其它游戏对象显示到检测器中。随后你可以托拽那个包含OtherScript游戏对象到检测器中的target(目标)位置。 JS: // Set foo DoSomething on the target variable assigned in the inspector...
AssetReference object: an instance of AssetReference译:AssetReference对象:AssetReference的实例 IResourceLocation instance: an intermediate object that contains information to load an asset and its dependencies.译:IResourceLocation实例:包含加载资产及其依赖项信息的中间对象。
(except for mobile and web builds, where they get embedded into the final build file). The path where they are can vary per platform but is accessible via Application.streamingAssetsPath (http://docs.unity3d.com/Documentation/ScriptReference/Application-streamingAssetsPath.html) Also seehttp://...
This can range from enabling a GameObject to triggering a piece of code in a script. The button needs to call a method called AttemptAmmunitionSpawn on the Ammunition Spawner. In order to set this up, start by dragging Ammunition Spawner onto the Object property of the first entry in the ...
// Production code should account for such case: // More: https://docs.unity3d.com/ScriptReference/Purchasing.PurchaseProcessingResult.Pending.html if (!IsInitialized) { return PurchaseProcessingResult.Complete; } // Test edge case where product is unknown if (e.purchasedProduct =...