In my VR business simulation Shopkeeper Simulator VR, hand interaction is generally achieved through the SteamVR Interaction System. Let's take a look at the 3D scene in Unity to visualize what we are going to talk about: Fridge door in closed state Fridge door in opened state Object hierarch...
The Unity Manual helps you learn and use the Unity engine. With the Unity engine you can create 2D and 3D games, apps and experiences.
Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come.
In my VR business simulation Shopkeeper Simulator VR, hand interaction is generally achieved through the SteamVR Interaction System. Let's take a look at the 3D scene in Unity to visualize what we are going to talk about: Fridge door in closed state Fridge door in opened state Object hierarc...
Here you can click on Add to My Assets option to add your desired assets. Once it gets added, you can go with the Open in Unity or Go to My Assets option and work with it. These were some important facts about 2d games creation and development in Unity software. ...
Unity utilizes C#, a coding language renowned for its relative simplicity. Unity boasts an expansive array of templates and prefabs, enabling quick prototyping for those keen to create games with Unity. Many of Unity's components are open source, inviting developers to improve upon them and tailor...
Whatever version of Unity you’re using, remember to always import the asset in an empty project, so that the engine’s project settings get properly imported. If you decide not to import in a blank project, at least make sure to remove the old Corgi Engine folder first to avoid ...
In the Attributes Inspector, set Layout to Custom and Class to BooksLayout as shown below:Open BooksLayout.swift and add the following code above the BooksLayout class declaration.private let PageWidth: CGFloat = 362 private let PageHeight: CGFloat = 568 ...
When working in unity sometimes you would like to adjust objects position taking in consideration a specific camera angle. Unity has a lock mode for inspector, the way it works is it keeps the information of a game object or an asset open and visible, even if you click on any other objec...
This works in essentially the same as Humanoid Root Motion, but instead of using the Body Transform to compute/project a Root Transform, the transform set inRoot NodeA transform in an animation hierarchy that allows Unity to establish consistency between Animation clips for a generic model. It ...