ARMODAPI.LoadAssetAsync<GameObject>("VirtualObject"); The object name(VirtualObject) must be the same as in PackageToolsEditor->Contents assets name. HowToCreateProjectMainEntry.cs using System;using UnityEngine;using System.Collections;using com.Phantoms.ARMODAPI.Runtime;using com.Phantoms.Action...
public void PrepareLanguageAssets(SystemLanguage language, UnityAction onDone, UnityAction onFail) { StartCoroutine(LoadBundle("language_" + language, bundle => { if (bundle == null) { onFail(); } else { if (languageBundle) languageBundle.Unload(true); languageBundle = bundle; onDone(); }...
These assets are copied from the Unity install folder into your new project. This means that if you upgrade Unity to a new version you will not get the new version of these assets and so upgrading them is needed. Also, consider that a newer version of e.g. an effect might behave ...
The Unity Asset Store is home to a growing library of free and commercial assets created both by Unity Technologies and also members of the community. A wide variety of assets are available, covering everything from textures, models, and animations, to whole project examples, tutorial...
Assets can be submitted into the daily deals at theAsset Store Sales Signuppage. You are able to change the price of your asset for your own promotions; however the promotion must be advertised by your own means such as a forum post. If you decide to change the key images, then this...
Enable Rotation: allows the user to rotate the hexasphere using mouse drag. Enable Zoom: allows the user to zoom in/out the hexasphere using mouse wheel (or pinch in/out using touch controls). The min/max values determine the world space distance to the surface of the sphere. Zoom Damping...
How to import the Corgi Engine in your project? Create a new empty project using 2D or 3D as the Template Go to Window > Package Manager, then from the top left dropdown pick “My Assets”, find Corgi Engine in the list andimportit the project (it has to be in an empty project, ...
Unity partially determines what to include in a content build based on how your assets and scripts reference each other. Subobject references make the process more complicated. 译:Unity部分地根据您的资产和脚本引用彼此的方式来确定要包含在内容构建中的内容。子对象引用使这个过程变得更加复杂。
Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come.
HDRP Custom Pass differently controls how the Editor renders the objects in a Scene when using DX12 compared to DX11 - Dec 16, 2024 Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SeeThrough.unity” Scene 3...