将输出纹理文件存储在 Unity 项目中(例如,在 \Assets\textures 中)。 确保3D 工作文件引用相同的纹理,从而在保存或导出时保持一致性。 充分利用纹理中的可用空间,但请注意不同材质需要使用相同纹理的不同部分。因此最终可多次使用或加载该纹理。 对于可能需要不同着色器的 Alpha 和元素,请使用不同的纹理。例如,下...
Asset Store Publisher Tutorial is about 8 years of experience, mistakes and success, nuances of business and helping people in solving their tasks. [ Documentation | Support | Forum | Map of Assets ] For Unity Publishers. By Unity Publisher. 👉 Summary Hi, I'm Andre...
The landscape of creating a game in Unity demands in-depth understanding and thoughtful decision-making. Before embarking on the journey of creating games with Unity, there are several factors to contemplate regarding this powerful engine. As we delve deeper into this exploration, we'll investigate ...
Use Lighting:this property controls if the hexasphere cast shadows and also is influenced by the directional light in the scene. Tile Texture Size:this is the size of the internal texture array used when assigning textures to individual tiles. ...
天空盒 (Skybox)是一个在游戏中所有图形后面绘制的 6 面立方体。创建天空盒的步骤如下: 创建与天空盒 6 个面相对应的 6 个纹理,并将它们放入项目的Assets文件夹中。 对于每个纹理,需要将包裹模式从Repeat更改为Clamp。如果不这样做,边缘上的颜色将不匹配: ...
Unreal Engine offers a seamless integration to Perforce (P4), enabling teams to version files and assets in the background. Additionally, advanced Epic Games tools such as Unreal GameSync and Robomerge are designed to work exclusively with P4. Read on to learn more about how to use Unreal ...
How to import the Corgi Engine in your project? Create a new empty project using 2D or 3D as the Template Go to Window > Package Manager, then from the top left dropdown pick “My Assets”, find Corgi Engine in the list andimportit the project (it has to be in an empty project, ...
bases by integrating our custom App Tracking Transparency handler into your Unity iOS project for your ATT-dependent SDK's without having to write any Objective-C code. ByteSyze also comes with our free analytic and remote config tools for all developers to use in their games. Let's get ...
ArduinoThere are cases in which you might want to send parameters from Unity to Arduino. Let’s do this with an echo function. voidechoHandler(){ char*arg; arg = sCmd.next(); if(arg !=NULL) Serial.println(arg); else Serial.println("nothing to echo"); ...
This will put some developers off of using Unity unless absolutely necessary. But in reality, the difference in size is rather minor, and it is very unlikely to affect the subjective user experience in a meaningful way. Lack of native support for some features ...