在Unity 中操作 编辑器功能 在项目之间重用资源 在构建游戏时,Unity 会存储有关资源的大量元数据,例如导入设置、其他资源的链接以及其他信息。如果要将资源转移到其他项目并保留所有此类信息,可采用自定义资源包形式导出资源。 有关在 Unity Package Manager (UPM) 中使用资源包的常规信息,请参阅包;有关创建、维护...
When building a Unity project to any platform, all the assets in your game will be “packaged” in a file (or more depending on your platform), and the resulting size of the build will depend on the size of the assets you decided to package within your game. It’s not the same to...
The Unity Asset Store is home to a growing library of free and commercial assets created both by Unity Technologies and also members of the community. A wide variety of assets are available, covering everything from textures, models, and animations, to whole project examples, tutorial...
将模型文件从文件浏览器直接拖到 Unity Project 窗口中。 将模型文件复制到项目的 Assets 文件夹中。 在Project视图中选择文件,然后导航到 Inspector 窗口中的Model选项卡以配置导入选项。请参阅 [Model Import Settings 窗口] 参考文档以了解详细信息。
開啟Unity 封裝管理員 如果 封裝管理員 設定為 “Unity Registry”,請將它變更為 [在專案中] 尋找您要完成安裝的範例。 我們在這裡的目標是「世界鎖定範例 v1.2.4」。 按[匯入至專案] 按鈕。 範例現在會出現在 Assets 中的 Samples 資料夾底下,如下所示。 他們可以重新配置,以符合您項目的組織。
Tile Texture Stretch: if true, the uv coordinates of the hexagon vertices will make the texture stretch to the enclosing rectangle. If false, the uv coordinates will match the position of the hexagon vertices as if it’s enclosed in a circle. If you get distortion when applying textures to...
Sign in to your MUO accountThe Unity game engine allows you to manage the assets, scenes, and code necessary for game development. If you are developing games using Unity, there is a chance that you might have many projects scattered across different versions. Unity Hub allows you to manage...
Generally, you create instances of assets in a scene to use them in gameplay but Unity also lets you load assets on demand from a script. You do this by placing the assets in a folder called Resources or a sub-folder (you can actually have any number of Resources folders and place them...
Step 2: The Assets Assetsare the second thing you will need to make a game.Basicly everything is an asset in a game. Scripts, sounds, animations, 3d objects, everythings is an asset. And unity provides its users with a large amount of content made by the team of unity or by other ...
to get a basic scene, export it out of cinema 4d and brought over into an unreal engine so that we can take care of lighting, texturing and final Polish. In this tutorial, I will be covering the following, how to prep the next port. You're seeing how to cinema 4d, how to import...