世界鎖定範例(也取決於 MRTK,但 MRTK 包含在 .unitypackage 中) 從GitHub 程式代碼 (來源中複製) 另一個取得 WLT 的選項是直接從 GitHub 取得來源(透過 git 或作為 zipfile),並將其複製到您的專案中。 這相當於從上述 .unitypackages 安裝。 若要取得符合版本的來源,請尋找適當的分支。 例如,版本 v1.2.4...
When building a Unity project to any platform, all the assets in your game will be “packaged” in a file (or more depending on your platform), and the resulting size of the build will depend on the size of the assets you decided to package within your game. It’s not the same to ...
Reusing Assets between Projects Leave feedback As you build your game, Unity stores a lot of metadata about yourAssets, such as import settings and links to otherAssets, among other information. If you want to transfer yourAssetsinto a different project and preserve all this information, you ca...
In the top right of the Unity launcher, click 'Open'. Find and select the project folder (i.e. parent folder of the 'Assets' folder) and click 'Select Folder'. The project opens in the Unity Editor.Does this technique work in Unity v5.6.3?Yes!Does this technique work in Unity v201...
The Unity Manual helps you learn and use the Unity engine. With the Unity engine you can create 2D and 3D games, apps and experiences.
However, despite following the steps mentioned, I am unable to properly add unityLibrary to my native Android application. Even though the "unityLibrary" module appears in my project's tree as below, My project it does not include the respective assets, resources and the cla...
In this article, Lance Talbert demonstrates how to use scriptable objects in Unity for creating multiple, but similar, objects such as characters. Each character can inherit properties but also each can have their own settings.
How to make a Video Game in Unity的课程笔记。 1. 基础 Scene 视图,滚动鼠标中键缩放,opt+左键以视图中心为轴心旋转。 Hierarchy 视图中的元素 Inspector 放 components,使对象做不同的事 Assets 资源,拖放到视图中,会在 Hierarchy 中显示 左上角 5 个 icon 对应 q, w, e, r, t 快捷键,可以移动画幅...
In this tutorial you'll learn how to extend the Unity3D's editor so you can make better use of it in your project. You'll learn how to draw your own gizmo, create and delete objects in code, create editor windows, use components, and allow the user to undo any action they take wit...
If you find that the engine you chose just doesn’t feel right, you can always port your assets and design concepts to the other engine. You might have to rewrite some scripts, but doing so will only help increase your expertise in the new engine. What You’ll Need Luckily, both Unity...