https://rg.to/file/35baa2ba7038a234a2272139fa5dd692/Make_Game_Assets_Easily_And_Export_To_Godot__Unity__Unreal.part11.rar.html https://rg.to/file/5a42761129b8450fe45208164773c2ea/Make_Game_Assets_Easily_And_Export_To_Godot__Unity__Unreal.part12.rar.html https://rg.to/file/dca2f5ac83...
Make 6 textures that correspond to each of the 6 sides of the skybox and put them into your project’s Assets folder. For each texture you need to change the wrap mode from Repeat to Clamp. If you don’t do this colors on the edges will not match up:...
don't know when I'll get back to it. I've made the project public. Adam's passing has made me more cognizant that I don't want this stuff to be lost should something unexpected happen to me. I will keep developing it, but if others want to take it and run, I'm all for it....
如果传递 outNotEditablePaths 列表,则此函数会使用 Unity 可以设为可编辑的文件路径进行填充。 using System.Linq; using UnityEngine; using UnityEditor;public class ExampleScript : MonoBehaviour { [MenuItem("Example/Checkout Selected Assets")] public static void MenuExample() { var guids = Selection....
https://youtu.be/LOhfqjmasi0 https://youtu.be/LOhfqjmasi0 停更3年之久的油管Unity教程达人Brackeys回归了,新教程转向Godot。 转至: https://youtu.be/LOhfqjmasi0 原作者: (Brackeys ) https://www.youtube.com/@Brackeys 翻译与字幕制作: @Paroxyz 原作者提供资源: Get the Assets: https://bracke...
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results - JH-Assets/FastScriptReload
001 进口我们的资产(001 Importing Our Assets) 002 配置和切片精灵(002 Configuring And Slicing Our Sprites) 03 统一UI介绍(03 Unity UI Intro) 001 全新的界面(001 New UI) 002 常见的UI元素(002 Common UI Elements) 04 创建菜单(04 Creating Menus) ...
Unity ships with a few Light Cookies in the Standard Assets. When the Standard Assets are imported to your project, they can be found in Standard Assets->Light Cookies. This page shows you how to create your own. A great way to add a lot of visual detail to your scenes is to use ...
As a coder and composer, I could have pick another engine like Unity and bought visual assets or hire someone to create them, but I picked RPG Maker MV because there is so many graphical assets (and also because I started with RPG Maker a long time ago, so I know the code framework ...
VSCUnity Unity3D editor plugin to make Unity projects Visual Studio Code compatible and add Unity/shader syntax highlighting. Add to /Assets/Editor/VCSUnity and then choose "Update project for Visual Studio Code" from the "VS Code" menu. Choose "Add Unity symbol highlighting to Visual Studio ...