In this tutorial you'll learn how to extend the Unity3D's editor so you can make better use of it in your project. You'll learn how to draw your own gizmo, create and delete objects in code,...
世界鎖定範例(也取決於 MRTK,但 MRTK 包含在 .unitypackage 中) 從GitHub 程式代碼 (來源中複製) 另一個取得 WLT 的選項是直接從 GitHub 取得來源(透過 git 或作為 zipfile),並將其複製到您的專案中。 這相當於從上述 .unitypackages 安裝。 若要取得符合版本的來源,請尋找適當的分支。 例如,版本 v1.2.4...
有两种方法可以将模型导入 Unity: 将模型文件从文件浏览器直接拖到 Unity Project 窗口中。 将模型文件复制到项目的 Assets 文件夹中。 在Project视图中选择文件,然后导航到 Inspector 窗口中的Model选项卡以配置导入选项。请参阅 [Model Import Settings 窗口] 参考文档以了解详细信息。
在Unity 中操作 编辑器功能 在项目之间重用资源 在构建游戏时,Unity 会存储有关资源的大量元数据,例如导入设置、其他资源的链接以及其他信息。如果要将资源转移到其他项目并保留所有此类信息,可采用自定义资源包形式导出资源。 有关在 Unity Package Manager (UPM) 中使用资源包的常规信息,请参阅包;有关创建、维护...
When building a Unity project to any platform, all the assets in your game will be “packaged” in a file (or more depending on your platform), and the resulting size of the build will depend on the size of the assets you decided to package within your game. ...
Unable to open archive file: http://localhost:50212/StreamingAssets/Bundles/language_english The code that creates the AssetBundles: using UnityEditor; using System.IO; using UnityEngine; public class JC_Bundler: Editor { [MenuItem("Assets/Build AssetBundles")] static void BuildAllAssetBundles()...
To change Unity project name: Change the unity project folder name (the parent folder of 'Assets' folder) Remove any file with .sln or .csproj suffixes under the project folder. (Unity will regenerate them)Does changing the project name change the game's name (the name that appears on ...
Loading custom textures or predefined assets. In the Unity editor, useAssetBundlesto create an asset file. Copy it to the mod folder, now you can load it using the code. var assets = AssetBundle.LoadFromFile(Path.Combine(modEntry.Path, "modname.assets")); ...
I've modelled an object and exported as fbx. After I import the asset in Unity, some artefacts show up. The artefacts seem to be related to Unity import and not do the fbx file as the model viewed in Windo3d 3d viever seem to have no issues. ...
Unity partially determines what to include in a content build based on how your assets and scripts reference each other. Subobject references make the process more complicated. 译:Unity部分地根据您的资产和脚本引用彼此的方式来确定要包含在内容构建中的内容。子对象引用使这个过程变得更加复杂。