How to Promote your Assets (Daily Deals)Assets can be submitted into the daily deals at the Asset Store Sales Signup page.You are able to change the price of your asset for your own promotions; however the promotion must be advertised by your own means such as a forum post. If you ...
Create a new folder and name it to Prefabs. This folder will be used to store the project's prefabs Drag-and-drop art asset into Unity Scene or Hierarchy Processing your art assets, e.g. Rendering of models, mapping, scale, etc Drag-and-drop your art asset from Unity Scene or Hierarch...
Use Publisher in Asset Store: How to Sell and Create Assets for Unity? Tutorial from Makaka Games to elevate your next project. Find this & more Tutorials and templates on the Unity Asset Store.
These assets are copied from the Unity install folder into your new project. This means that if you upgrade Unity to a new version you will not get the new version of these assets and so upgrading them is needed. Also, consider that a newer version of e.g. an effect might behave ...
To add a hexasphere to your scene, select “Hexasphere” from the top menu GameObject -> 3D Object -> Hexasphere: Custom Editor Properties Hexasphere Settin
The Resource Checker tool can be found here: https://assetstore.unity.com/packages/tools/utilities/resource-checker-3224 Generally, the smaller the memory footprint a resource takes up, the less time taken to load it. This means it is possible to impact the speed of how certain art...
Now let me tell you about what a 2D platform is in Unity. First, there is an asset store offered by Unity to make our 2D game development easy. Through Asset Store, we can import many pre-designed assets of 2D games. For Assets, the store goes to the Window menu of the menu bar,...
Set [Project Settings]-[Other Settings]-[Color Space] to [Gamma]. Import the VideoPlayerWithOpenCVForUnityExample.unitypackage. Add the "Assets/VideoPlayerWithOpenCVForUnityExample/*.unity" files to the "Scenes In Build" list in the "Build Settings" window. Build and Deploy....
In this blog post, I will show you how to build a cross-platform XR experience using a centralizedUnityproject, built from open-source andUnity Asset Storeassets. The centralized project can build client applications for AR and VR headsets and Windows or Linux dedicated server applications. The...
Platform you are using the Unity editor on: Windows Platform you are targeting: Android Scripting Runtime:Mono Pre-built SDK from the website : Firebase_unity_sdk 10.7.0 Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)?