using UnityEditor; using System.IO; using UnityEngine; public class JC_Bundler: Editor { [MenuItem("Assets/Build AssetBundles")] static void BuildAllAssetBundles() { string path = Path.Combine(Application.streamingAssetsPath, JC_Bundles.Directory); if (!Directory.Exists(path)) { Directory.Creat...
Unity can only transfer assets between accounts that are connected via Unity organizations. Before requesting an asset transfer, make sure you have the two relevant Unity accounts connected via Unity organizations. This means you will need to invite the purchasing account into the organization where y...
Log into your Unity account to access the Asset Store if prompted. Find the asset you want to download using the search bar inside the Asset Store window at the top of the page. Alternatively, you can click your name in the top right-hand menu and clickMy Assets. This gives you a lis...
Hexasphere Settings: this section allows you to configure main grid appearance settings:Style: wireframe, shaded or both. Note that when Extruded option is enabled, the wireframe styles use an optimized shader that culls hidden lines providing better performance....
Whatever version of Unity you’re using, remember to always import the asset in an empty project, so that the engine’s project settings get properly imported. If you decide not to import in a blank project, at least make sure to remove the old Corgi Engine folder first to avoid ...
creating games with Unity. These methods, designed to accommodate various skill levels, present a roadmap for your Unity game development journey. Whether you are a beginner stepping into this world for the first time or an advanced developer looking for a challenge, there's a suitable path ...
to get a basic scene, export it out of cinema 4d and brought over into an unreal engine so that we can take care of lighting, texturing and final Polish. In this tutorial, I will be covering the following, how to prep the next port. You're seeing how to cinema 4d, how to import...
Unity 支持来自各种程序或来源的纹理化 3D 模型。本简短指南由 Unity 游戏美术师和开发人员汇总而成,旨在帮助您在 Unity 项目中创建更好用、更高效的资源。 比例和单位 按比例工作对于光照和物理模拟都很重要。 将您的系统单位和项目单位设置为公制 (Metric),从而使您的软件与 Unity 保持一致。
Here is an example of the second way: using System.Collections; using System.Collections.Generic; using UnityEngine; public class DespawnRespawn : MonoBehaviour { public GameObject aliveObject;//the currently visible object public GameObject prefab; //asset you want to spawn in public Vector3 spawn...
Here are the steps to create one:Make 6 textures that correspond to each of the 6 sides of the skybox and put them into your project’s Assets folder. For each texture you need to change the wrap mode from Repeat to Clamp. If you don’t do this colors on the edges will not match...