脚本API UnityEngine UnityEditor Unity OtherAssetDatabase.LoadMainAssetAtPathpublic static Object LoadMainAssetAtPath (string assetPath); 参数 assetPath 要加载的资源的文件系统路径。 描述 返回assetPath 下的主资源对象。 所有路径均是相对于项目文件夹的路径,例如:"Assets/MyTextures/hello.png"。另请参阅...
Loads the asset of the requested type stored atpathin aResourcesfolder. This method returns the asset atpathif it can be found, otherwise it returns null. Note that thepathis case insensitive and must not contain a file extension. All asset names and paths in Unity use forward slashes, so...
5.4的时候我们也遇到了这个问题,后来发现是如果一个贴图一方面被当成Sprite使用,另一方面被当成Texture...
Returns the asset at path if it can be found otherwise returns null. Only objects of type T will be returned. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.Note: All asset names and paths in Unity use forward slashes, ...
Unable to load Wwise Data: UnityEngine.UnityException: Creating asset at path failed. at (wrapper managed-to-native) UnityEditor.AssetDatabase:CreateAsset (UnityEngine.Object,string) at AkWwiseProjectInfo.GetData () [0x00083] in /Users/jirisrey/Overland/Overland Game/L2DUnity/Assets/Wwise/Editor...
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) Simulator.Editor.Build:RunPlayerBuild(BuildTarget, String, Boolean) (at Assets/Scripts/Editor/Build.cs:647) Simulator.Editor.Build:OnGUI() (at Assets/Scripts/Editor/Build.cs:202) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) 2. Player ...
During this window, you can also disable assets that you flag for decommission. Schedule the maintenance window, and inform users of your plan. Consider a holding period: Keep a retired asset for at least 30 days to serve as a temporary backup of data in case you miss any data during ...
(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)] public virtual System.Threading.Tasks.Task<Foundation.NSData> LoadDataAsync (string typeIdentifier)...
<!doctype html> PreloadJS的基础使用
Load KTX and Basis Universal textures at runtime. Contribute to atteneder/KtxUnity development by creating an account on GitHub.