Understanding how mouse input works is one of the most fundamental tools in every Unity developer’s skill set. Not only is the mouse used for interacting with 2D UI elements, such as buttons, sliders and checkboxes, it’s also very common to use it to interact with 3D game objects inside...
This chapter takes you deeper into the relationships between processes, the kernel, and system resources. There are three basic kinds of hardware resources: CPU, memory, and I/O. Processes vie for these resources, and the kernel’s job is to allocate resources fairly. The kernel itself is al...
Yes, as long as Unity recognizes it as a mouse @ComputingCode I have a question. In my case I am using a mesh (capsule at the moment) linked to the mouse. So far so good, it moves along with the cursor. The problem is that it's half burried into the ground. How can I make ...
with same capabilities as Flash plus improved functionality. When looking for tools to port Flash games/videos to HTML5, you are likely to find none. It is a more complicated matter, and even usingUnityto convert Flash is a bit different from what you may expect. ...
monitors that you access with a common keyboard and/or mouse. Usually, the display just corresponds to the single monitor you attach to your computer, but you can put multiple monitors under the same display. When using an X session, the DISPLAY environment variable is set to the display ...
(NPC's) AI completely depends on the information it can get from the environment. Nothing breaks the level of immersion in a game like an NPC getting stuck behind a wall. Based on the information the NPC can collect, the AI system can decide which logic to execute in response to that...
re trying to figure out why. However, you shouldn’t get too distracted by performance; trying to optimize a system that’s already working correctly is often a waste of time. Instead, concentrate on understanding what the tools actually measure, and you’ll gain great insight into how the ...
To summarize, the getBoundingClientRect() method plays a pivotal role in handling Canvas elements by providing accurate size and coordinates relative to the viewport. Tracking Mouse Movements in Canvas Elements As seen so far, interaction with Canvas content is based on precise coordinates rather tha...
if(Input.GetMouseButtonDown(0)) { rb.velocity =newVector2(rb.velocity.x, 5); } You’re going to put that inside the Update() method, and what it basically does is tell Unity that when the player clicks their mouse button (which will be translated as a screen tap on Android), the ...
You can either choose the option to open a copy, or the option to convert in place. Press Play to test out the movement controls. You can move vertically and horizontally by moving your mouse. The first thing you will do is make the player move forward continuously. Moving the Player ...