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I'm creating a terrain in Unity using Terrain Toolbox with the help of a height-map of real locations downloaded from various tools available online. I want to know how accurately the depth and height of actual locations this tool can generate such as Mountains and rivers....
unity3d.com Legacy Documentation: Version 2017.2 (Go to current version) Language: English Unity Manual Unity User Manual (2017.2) Working in Unity 2D Graphics Graphics Overview Lighting Cameras Materials, Shaders & Textures Video overview Terrain Engine Tree Editor Particle Systems What is a ...
feel free to explore our comprehensive article,“How good is Unity for game development?”This piece offers a well-rounded understanding of the Unity landscape, preparing you for you to create a Unity game development
Learn how to create a game like Tiny Wings with Cocos2D 2.X in this tutorial series – including dynamic terrain generation and game physics!
When you create a render texture that has a dimension of “Tex2DArray”, then the unity render texture layout looks like the following.As you can see, from Unity’s perspective, it looks very similar to the texture 2d case. The only difference is the underlying resource type.What is a ...
In this second part of this Tiny Wings tutorial series, you’ll learn how to add the main character to the game, and use Box2D to simulate his movement.
Re: How to paint or create terrain trees/grass with playmaker? « Reply #6 on: September 05, 2017, 12:52:29 PM » Hi,I saw a topic on this in unity :http://answers.unity3d.com/questions/650308/how-do-i-interact-with-terrain-trees.htmland this :http://the-game-designers-jour...
Step 3: Modify TerrainWith some of these tools, you are able to edit the landscape of the map while in the Unturned level editor. With that, some of the examples of the wide tools include: Height tool: This is basically a tool used in lifting or lowering land to rise at certain level...
First, import the "startPackage" into Unity, then expand the "My Scenes" folder in the Project view and open up the "tut" scene. There should be a "well" textured terrain with mountains, a prefab called "Enemy" in the form of a cube, a first person controller, and a game object ...