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The landscape of creating a game in Unity demands in-depth understanding and thoughtful decision-making. Before embarking on the journey of creating games with Unity, there are several factors to contemplate regarding this powerful engine. As we delve deeper into this exploration, we'll investigate ...
A number of possible tools which can be helpful in creation of bundle files, Unity Asset Bundle Extractor. Implied import by use of a bundle: After creation, one can import the bundle file in level editor. Open the level editor first, then find an option to import the file or you can ...
Likewise, if we only wanted the shader to write to the second slice, then we would use a FirstArraySlice of 1 and an ArraySize of 1.How Do You Render to a Texture Array in Unity?You render to a texture array almost the same way you would render to a texture 2d. You still need ...
converting a 2D screen coordinate into a 3D coordinate somewhere inside the game scene. By doing this, we can use the resulting 3D coordinate to select or highlight game objects in the 3D space, or instantiate some nice dust particles when the player clicks on a terrain to provide some nice...
Basically what this line of function does is to take the position (pos) of the player, multiply by the height or width of the map, and then divide by the resolution (height or width) of the terrain, and it'll return back a value which we could use later to locate the player's pos...
Urbanization and climate change are contributing to severe flooding globally, damaging infrastructure, disrupting economies, and undermining human well-being. Approaches to make cities more resilient to floods are emerging, notably with the design of flo
In order for the Unity software be able to create Mods for Android, one more step must be completed. You need to configure Unity variables. Take a look at the following image. Open Unity and access the following menuEdit => Preferences => External ToolsYou will see a section that contains...
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There have been several specific elements in “Dr. Arm” that have been adapted, added or changed as a result of running Adaptive Performance on the game. Terrain On the terrain of the game, Adaptive Performance was used to control the amount of foliage and clutter. There are tw...