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I'm creating a terrain in Unity using Terrain Toolbox with the help of a height-map of real locations downloaded from various tools available online. I want to know how accurately the depth and height of actual locations this tool can generate such as Mountains and rivers. ...
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First, import the "startPackage" into Unity, then expand the "My Scenes" folder in the Project view and open up the "tut" scene. There should be a "well" textured terrain with mountains, a prefab called "Enemy" in the form of a cube, a first person controller, and a game object ...
How to Make a Mobile Game in Unity The fascinating journey of game development, particularly creating a game in Unity, is one of deep exploration and constant lesson. It often spans months to grasp the fundamental elements and years to hone mastery of this complex art form. While it's impos...
Forest Map contains a full game environment created using the materials, terrain and gameplay properties to get you started. Here you can start to reverse engineer each individual section of the map or break down terrain layers, lighting, materials and model properties. ...
Quench presents a vivid world of fauna and flora, where players must guide herds of animals to protected and optimal spots. Low-poly racing game Hillside Drive A mobile platformer that combines 2D and 3D visuals, realistic physics, and an all-terrain driving experience full of twists and turns...
USER GUIDE 1 Index Introduction QuickStart and Demo Scenes Support & Contact info How to add the grid to your scene In Unity Editor At runtime Custom Editor Properties Grid Configuration: Grid Positioning Grid Appearance Grid Behaviour Path Finding Grid Editor Positioning the Grid on your terrain ...
Use the smart terrain feature, although it will not fit your needs as I think you want to track a real scale building (not sure because you didn´t provide enough information regarding your scenario). This a more custom solution, detect the marker for the first time and based on that ...