For each texture you need to change the wrap mode from Repeat to Clamp. If you don’t do this colors on the edges will not match up:Create a new Material by choosing Assets->Create->Material from the menu bar. Select the shader drop-down in the top of the Inspector, choose Skybox/...
Physics HOWTOs Legacy Documentation: Version2018.1(Go tocurrent version) Language:English Unity User Manual (2018.1) Physics Physics HOWTOs Other Versions Leave feedback This section contains a list of common physics-related tasks in Unity, and how to carry them out....
Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come.
Flutter has a full set of widgets in Google’s Material Design and in Apple’s style with the Cupertino pack to help with the UI design implementation.Since Flutter-enabled apps use built-in widgets, not platform widgets, the app’s size is usually bigger. ...
As we've seen before, these properties will show up in the Inspector if you select a material that is using this shader. For more information on Properties and how to create them, check out https://docs.unity3d.com/Manual/SL-Properties.html. For this example, we don't need the ...
This chapter is a guide to the Unix commands and utilities that will be referenced throughout this book. This is preliminary material, and you may already know ...
Introduction Optimizing a scene to increase its frame rate can be a difficult process to get right, due to the number of aspects that contribute to the final rendered image. It can even be hard just to find the right settings to change for the result you
Project Templates (introduced earlier this year in this blog post) change the way you launch a new project in Unity. The aim of Unity Project Templates is to improve the majority of users “out of the box” Unity experience. They provide preselected set
This chapter is a guide to the Unix commands and utilities that will be referenced throughout this book. This is preliminary material, and you may ...
Create a new Material in your Project. To do this right-click in the Project window and selectCreate>Material. Apply the Shader Graph shader to the Material. To do this, open the Material in the Inspector and selectShader>Shader Graphs, then select the Shade...