Script>(path); var code = script.text; if(code.Contains("WWW ") && !code.Contains("UnityWebRequest")) { report.AppendLine($"发现过时API: WWW 在 {path}"); } // 添加其他过时API检查... } } } #endif 二、升级过程中的应对策略 1.
可以在Scene视图中显示自定义的Gizmo 下面的例子,是在Scene视图中,当挂有MyScript的GameObject被选中,且距离相机距离超过10的时候,便显示自定义的Gizmo。 Gizmo的图片需要放入Assets/Gizmo目录中。 例子: using UnityEngine; using UnityEditor; public class MyScript : MonoBehaviour { } public class MyScriptGizmoDr...
◇ 补充2:由于使用Renderer.material、Renderer.materials语句后会实例化Material,所以当你销毁object的时候,你也应该销毁实例化的material,否则会产生垃圾 ▶ 如果是BRP项目,你也可以使用MaterialPropertyBlock语句修改材质,它不会破坏批处理,使用MaterialPropertyBlock要比使用多个材质球更快。但如果是URP/HDRP/SRP项目,不...
change = DoDrawDefaultInspector(serializedObject); static bool DoDrawDefaultInspector(SerializedObject obj) { EditorGUI.BeginChangeCheck(); obj.UpdateIfRequiredOrScript(); SerializedProperty iterator = obj.GetIterator(); bool enterChildren = true; while (iterator.NextVisible(enterChildren)) { using (new...
Use the Package Manager preferences to change the default cache location for the following packages:Packages installed from the Unity Registry Packages downloaded from the Asset StorePackage Manager on the Preferences window 属性功能 包 Set the cache location that determines where packages installed ...
MaterialPropertyBlock is used by Graphics.DrawMesh and Renderer.SetPropertyBlock. Use it in situations where you want to draw multiple objects with the same material, but slightly different properties. For example, if you want to slightly change the color of each mesh drawn. Changing the render ...
Cloned Materials Beware of cloned materials, because accessing the material property of any renderer causes the material to be cloned even if nothing is assigned. This cloned material will not be garbage collected and will only be cleared up when you change scenes or call Resources.UnloadUnusedAssets...
How do I change my project's settings?如何更改工程设置 All project settings can be found from the main menu underEdit/Project Settings. Like Unity's project settings, these allow you to specify information about your project (such as project name and icons), configure game input bindings, and...
How do I change my project's settings?如何更改工程设置 All project settings can be found from the main menu underEdit/Project Settings. Like Unity's project settings, these allow you to specify information about your project (such as project name and icons), configure game input bindings, and...
Next, you create a script called TravelerInteraction, which implements the events in the VRInteractiveItem script. For this app, you’ll use the OnOver, OnOut and OnClick events. When the user looks at a Traveler object, the Traveler will change in appearance. When the user looks...