可以在Scene视图中显示自定义的Gizmo 下面的例子,是在Scene视图中,当挂有MyScript的GameObject被选中,且距离相机距离超过10的时候,便显示自定义的Gizmo。 Gizmo的图片需要放入Assets/Gizmo目录中。 例子: using UnityEngine; using UnityEditor; public class MyScript : MonoBehaviour { } public class MyScriptGizmoDr...
Show Asset Store search hits Enable this setting to display the number of free/paid Assets from the Asset Store in the Project Browser. Script Changes While Playing 选择在 Editor 中运行游戏时脚本发生更改的情况下 Unity 采取的行为。 Recompile And Continue Playing 重新编译脚本并继续运行场景。这是默...
MaterialPropertyBlock is used byGraphics.DrawMeshandRenderer.SetPropertyBlock. Use it in situations where you want to draw multiple objects with the same material, but slightly different properties. For example, if you want to slightly change the color of each mesh drawn. ...
◇ 补充2:由于使用Renderer.material、Renderer.materials语句后会实例化Material,所以当你销毁object的时候,你也应该销毁实例化的material,否则会产生垃圾 ▶ 如果是BRP项目,你也可以使用MaterialPropertyBlock语句修改材质,它不会破坏批处理,使用MaterialPropertyBlock要比使用多个材质球更快。但如果是URP/HDRP/SRP项目,不...
Cloned Materials Beware of cloned materials, because accessing the material property of any renderer causes the material to be cloned even if nothing is assigned. This cloned material will not be garbage collected and will only be cleared up when you change scenes or call Resources.UnloadUnusedAssets...
EditorGUI.BeginChangeCheck(); obj.UpdateIfRequiredOrScript(); SerializedProperty iterator = obj.GetIterator(); bool enterChildren = true; while (iterator.NextVisible(enterChildren)) { using (new EditorGUI.DisabledScope("m_Script" == iterator.propertyPath)) ...
How do I change my project's settings?如何更改工程设置 All project settings can be found from the main menu underEdit/Project Settings. Like Unity's project settings, these allow you to specify information about your project (such as project name and icons), configure game input bindings, and...
the script to a game object (assuming it’s in a class that derives from MonoBehavior, as all game object script components are) and then, in the editor, dragging a particle effect from my scene or a prefab in my project onto, for example, the exposed SmokeEffect property in Figure 9...
ScriptObject Attributes AssetProcess OnDrawGizmos OnDrawGizmos是在MonoBehaviour下的一个方法,通过这个方法可以可以绘制出一些Gizmos来使得其一些参数方便在Scene窗口查看。 比如我们有一个沿着路点移动的平台,一般的操作可能是生成一堆新的子物体来确定和设置位置,但其实这样会有点赘余,我们需要的只是一个Vector2/Vector...
Unity’s animation system is based on the concept of Animation Clips, which contain information about how certain objects should change their position, rotation, or other properties over time. Unity的动画资源 Unity的动画系统,是基于Animation Clip(这里是Unity定义的Animation Clip的概念,后面会继续补充)的...