Unity的Script 随意使用Unity提供的功能可能会导致意想不到的陷阱。本章通过实际的例子介绍了与Unity内部实现相关的性能调优技术。 空Unity事件函数 当Unity提供的事件函数(如Awake, Start和Update)被定义时,它们会在运行时缓存在Unity内部列表中,并通过列表的迭代执行。 即使在函数中没有做任
修正了一個可能會阻止 Visual Studio 偵錯工具偵錯原生程式的註冊問題。 已修正評估 UnityScript 和 Boo 運算式時可能發生的例外狀況。 修正了在 Unity 中變更 .NET API 層級時,不會觸發專案檔案更新的回歸錯誤。 已修正使用者程式代碼無法參與記錄回呼處理程式的 API 問題。1.0...
class in UnityEngine / Inherits from:Object Description 物理材质描述如何处理碰撞对象(摩擦力、弹性)。 另请参阅:Collider。 Variables bounceCombine确定如何组合弹性。 bounciness表面的弹性如何?值为 0 将不会反弹。值为 1 将在反弹时无任何能量损失。
This prefab will spawn a map in scene on load and give you options in the details panel to customize the map. If using Unity 6, change Texture parameters in script. Due to changes in Unity 6, you will need to adjust code in the Map prefab script. Open the UnityTile.cs file inAssets...
Once the Canvas object is created, go to the Inspector and change the Render Mode to World Space. This will detach the canvas from the camera and let content be placed in the world, as opposed to stuck to the camera. Now add a new Button object to the Canvas. Set the button...
Unity is able to batch many static objects to reduce draw calls to the GPU. Static Batching works for mostRendererobjects in Unity that1) share the same materialand2) are all marked asStatic(Select an object in Unity and select the checkbox in the top right of the inspector). GameObjects...
Due to changes in Unity 6, you will need to adjust code in the Map prefab script. Open the UnityTile.cs file inAssets/Mapbox/MeshGeneration/Data/UnityTile.cs On line 294, change the two parameters marked as 0 to 1. If usingURP, make sure to convert the Mapbox package file to match...
How do I change my project's settings?如何更改工程设置 All project settings can be found from the main menu underEdit/Project Settings. Like Unity's project settings, these allow you to specify information about your project (such as project name and icons), configure game input bindings, and...
Unity’s animation system is based on the concept of Animation Clips, which contain information about how certain objects should change their position, rotation, or other properties over time. Unity的动画资源 Unity的动画系统,是基于Animation Clip(这里是Unity定义的Animation Clip的概念,后面会继续补充)的...
Customising a material inspector is something that does not take place in a shader. All the code necessary for the custom behaviours is hosted in a script that extends ShaderGUI . The only change that the target shader needs is a reference to the above mention script. For the purpose of ...