Material material;voidAwake(){material=renderer.material;material.color=Color.green;}voidOnDestroy(){if(material!=null){Destroy(material)}} 以这种方式销毁重复的材料可以避免内存泄漏。 译者增加部分 Q:如何正确给材质赋值 A:通过MaterialPropertyBlock 【腾讯文档】材质MaterialPropertyBlock https://docs.qq.co...
Generic; using UnityEngine; using UnityEditor; public class ChangeMat : MonoBehaviour { [MenuItem("Tools/ChangeNewMat")] static void ChangeNewMat() { GameObject obj = Selection.activeGameObject; foreach (Renderer it in obj.transform.GetComponentsInChildren<Renderer>()) { Material mat = AssetData...
已新增 CodeLens 的支援(Unity 腳本和訊息)。 已新增 UNT0012 診斷功能。 在 StartCoroutine()中偵測並包裝對協同程式的呼叫。 已新增 UNT0013 診斷功能。 偵測並移除無效或冗餘的 SerializeField 屬性。 已新增 UNT0014 診斷功能。 偵測使用非元件或非介面類型呼叫 GetComponent()。 已針對 USP0009新增IDE0051 抑制...
Material Validator Value Too Low Set the color for the Validate Albedo/Metal Specular debug render mode to indicate when the material value is too low. Selected Axis Set the color for the selected handle to show highlighted in, when Move, Rotate, or the Scale tool is engaged. Selected Childr...
Warning:If you have this setting enabled, don’t change material or shader settings at runtime. For more information, refer toPlayerSettings.stripUnusedMeshComponents. Texture Mipmap StrippingEnables mipmap stripping for all platforms. It strips unused mipmap levels from Textures at build time. ...
// 相机切换至 RotTarget_01this.SendCommand(newCMD_ChangeCamTarget(HK_TargetEnum.RotTarget_01)); 可通过SetUsingFlash链式方法,设置相机目标切换为闪现方式(默认启用眨眼特效,若不启用则传入false)。 // 相机切换至 RotTarget_01,使用闪现的方式this.SendCommand(newCMD_ChangeCamTarget(HK_TargetEnum.RotTarget...
EditorBuildSettings 的 scenes 就是 File –> Build Settings 中 Scenes In Build中的列表 https://docs.unity3d.com/ScriptReference/EditorBuildSettings-scenes.html 这样无论你当前编辑的是哪个场景,只要重新运行,都将执行第一个场景。上图中就是“Scenes/Title Screen”这个场景了。
It will now show up in the vector layer visualizers list as “Untitled”. Click it and hit the Enter key to rename it to “Buildings”. Click your “Buildings” visualizer and find the Extrusion Type setting. Change it to “Property Height”. Next, look for the Material Options setting....
How do I change my project's settings?如何更改工程设置 All project settings can be found from the main menu underEdit/Project Settings. Like Unity's project settings, these allow you to specify information about your project (such as project name and icons), configure game input bindings, and...
* ::Drop in your standard assets folder (if you want to change any of the * default settings in the inspector, create an empty GameObject and attach * this script to it from you standard assets folder. That will provide * access to the default settings in the inspector) ...