1. Use a model set by another mod 2. Use a random ped model. 3. Use a specific model, set in the configuration file and auto updated when saving the file during gameplay. Custom peds works fine. Tested with custom peds added with addonpeds. The hash is stored in the .ini file. ...
as it seems to decrease the overall amount of fighting going on at any one time. I'm going to make it an alternate version and keep working on it until I can figure out how to make peds immediately change targets and fight back against the last ped who...
-- Stopped using the ScriptHookVDotNet VehicleHash enum and added VehicleList.ini. -- Stopped using the ScriptHookVDotNet PedHash enum and added PedList.ini. - 2.2 -- Added support for both Menyoo .xml format & the old .SP00N format. ...
• We fixed an issue when edged faces rendered incorrectly for GTA V ped models with cloth geometries. • We added new names for objects and models from latest updates. You will see normal names instead of hash values in ymap/ytyp files in the latest GTA V DLCs. • We added many ...
• We fixed an issue when edged faces rendered incorrectly for GTA V ped models with cloth geometries. • We added new names for objects and models from latest updates. You will see normal names instead of hash values in ymap/ytyp files in the latest GTA V DLCs. ...
First of all English is not my native language and I'll try my best to explain how to get this working. So after a few days of discovering how does GTAV handl its stuff I came up with this: If you change active character to any model, active model hash w
— Stopped using the ScriptHookVDotNet PedHash enum and added PedList.ini. –2.2— Added support for both Menyoo .xml format & the old .SP00N format.— Fixed peds refusing to turn.— Fixed game crashes after loading a lot of models.— Fixed dynamic property not being properly copied ...
8b - 4b int Name of the object (CRC32 Hash encryption) 4b - 1b int Type (1: objs, 3:tobj, 4:weap, 5:hier, 6:cars, 7:ped) 1b int Count 2dfx (ex. if 2dfxID=8 and Count2dfx=4, then the assigned IDs are 8, 9, 10, 11) 1b int Collision in .DTZ (boolean, 0:not ...
v1.3: added a Ped Selector menu. Contains ALL in-game peds, and can detect Add-on Peds (from XML in GTA V user dir). Removed savegame-disable feature. v1.3b: fixed a bug, that could mess up script internal state, if a model is invalid ...
else if (info->m_model_type == eModelType::Ped || info->m_model_type == eModelType::OnlineOnlyPed) { for (auto& [name, data] : g_gta_data_service->peds()) for (auto& [name, data] : g_gta_data_service.peds()) { if (data.m_hash == model) { Expand Down Expand Up ...