• We fixed an issue when edged faces rendered incorrectly for GTA V ped models with cloth geometries. • We added new names for objects and models from latest updates. You will see normal names instead of hash values in ymap/ytyp files in the latest GTA V DLCs. • We added many ...
as it seems to decrease the overall amount of fighting going on at any one time. I'm going to make it an alternate version and keep working on it until I can figure out how to make peds immediately change targets and fight back against the last ped who...
1. Use a model set by another mod 2. Use a random ped model. 3. Use a specific model, set in the configuration file and auto updated when saving the file during gameplay. Custom peds works fine. Tested with custom peds added with addonpeds. The hash is stored in the .ini file. ...
- Added hash value checks to prevent crashes caused by missing models in older game versions. Note: This fix may not fully resolve the issue in all cases and requires further investigation. - Fixed a minor bug during the initialization of prisoner escort missions. - Improved prisoner transport ...
Changed initialization of the model hashes which gave the performance boost. Fixed bug and made afterburners restart after extinguished. Fixed bug when planes could shoot backward. Fixed bomb model change help message time out. Changes in 1.2.1 beta: Fixed NPC boat collision issues with the ...
*Added some code to explicitly remove flying birds until I find out exactly what all their model hashes are *Some other coding things that improve ped responsiveness Version 1.0a changelog *Fixed the glitch that broke v1.0 *The method I used to remove birds (checking their models) stopped wo...
v1.3: added a Ped Selector menu. Contains ALL in-game peds, and can detect Add-on Peds (from XML in GTA V user dir). Removed savegame-disable feature. v1.3b: fixed a bug, that could mess up script internal state, if a model is invalid ...
Added Sort Alphabetically toggle to Car Model List (if off, all DLC cars are at the bottom in dlclist order) Added Ped Type to Ped Wallhack The mod now no longer relies on ScriptHook threads (still requires ScriptHookV but this means reloading scripts with devloader will no longer reload...
• We fixed an issue when edged faces rendered incorrectly for GTA V ped models with cloth geometries. • We added new names for objects and models from latest updates. You will see normal names instead of hash values in ymap/ytyp files in the latest GTA V DLCs. ...
First of all English is not my native language and I'll try my best to explain how to get this working. So after a few days of discovering how does GTAV handl its stuff I came up with this: If you change active character to any model, active model hash w