1. Use a model set by another mod 2. Use a random ped model. 3. Use a specific model, set in the configuration file and auto updated when saving the file during gameplay. Custom peds works fine. Tested with custom peds added with addonpeds. The hash is stored in the .ini file. ...
• We fixed an issue when edged faces rendered incorrectly for GTA V ped models with cloth geometries. • We added new names for objects and models from latest updates. You will see normal names instead of hash values in ymap/ytyp files in the latest GTA V DLCs. • We added many ...
• We fixed an issue when edged faces rendered incorrectly for GTA V ped models with cloth geometries. • We added new names for objects and models from latest updates. You will see normal names instead of hash values in ymap/ytyp files in the latest GTA V DLCs. • We added many ...
— Stopped using the ScriptHookVDotNet PedHash enum and added PedList.ini. –2.2— Added support for both Menyoo .xml format & the old .SP00N format.— Fixed peds refusing to turn.— Fixed game crashes after loading a lot of models.— Fixed dynamic property not being properly copied ...
-- Stopped using the ScriptHookVDotNet VehicleHash enum and added VehicleList.ini. -- Stopped using the ScriptHookVDotNet PedHash enum and added PedList.ini. - 2.2 -- Added support for both Menyoo .xml format & the old .SP00N format. ...
*Added some code to explicitly remove flying birds until I find out exactly what all their model hashes are *Some other coding things that improve ped responsiveness Version 1.0a changelog *Fixed major scripthook-crashing glitch with the unbelievable failure that was version 1.0 (sorry guys)...
First of all English is not my native language and I'll try my best to explain how to get this working. So after a few days of discovering how does GTAV handl its stuff I came up with this: If you change active character to any model, active model hash w
-- Stopped using the ScriptHookVDotNet VehicleHash enum and added VehicleList.ini. -- Stopped using the ScriptHookVDotNet PedHash enum and added PedList.ini. - 2.2 -- Added support for both Menyoo .xml format & the old .SP00N format. ...
-- Stopped using the ScriptHookVDotNet VehicleHash enum and added VehicleList.ini. -- Stopped using the ScriptHookVDotNet PedHash enum and added PedList.ini. - 2.2 -- Added support for both Menyoo .xml format & the old .SP00N format. ...
-- Stopped using the ScriptHookVDotNet VehicleHash enum and added VehicleList.ini. -- Stopped using the ScriptHookVDotNet PedHash enum and added PedList.ini. - 2.2 -- Added support for both Menyoo .xml format & the old .SP00N format. ...