2. Use a random ped model. 3. Use a specific model, set in the configuration file and auto updated when saving the file during gameplay. Custom peds works fine. Tested with custom peds added with addonpeds. The hash is stored in the .ini file. ...
• We fixed an issue when edged faces rendered incorrectly for GTA V ped models with cloth geometries. • We added new names for objects and models from latest updates. You will see normal names instead of hash values in ymap/ytyp files in the latest GTA V DLCs. • We added many ...
Item definitionfiles, usually identified by the file extension.ide, are used to declare many different aspects for the map system or to specify special behaviour rules for one of the aspects. Contents 1Format 1.1Comments 1.2Sections 1.3Data ...
GTA V Sirens Hash List 1 2 By Deactivated Member, June 24, 2015 26 replies 42,891 views Wehrmachgt August 1, 2024 Grove Street Warrant By OfficerJay369, January 10 0 comments 94 views OfficerJay369 January 10 dlc list missing By ZoraNoKira, November 19, 2024 1 reply...
else if (info->m_model_type == eModelType::Ped || info->m_model_type == eModelType::OnlineOnlyPed) { for (auto& [name, data] : g_gta_data_service->peds()) for (auto& [name, data] : g_gta_data_service.peds()) { if (data.m_hash == model) { Expand Down Expand Up ...
• We fixed an issue when edged faces rendered incorrectly for GTA V ped models with cloth geometries. • We added new names for objects and models from latest updates. You will see normal names instead of hash values in ymap/ytyp files in the latest GTA V DLCs. ...
|Copying a ped in the Spooner will copy any known animations/scenarios too (Ped has to be in the database and the anim/scenario has to be applied AFTER adding the ped to the database). v0.9993b: |Vehicle jump now has 2 modes (hold and tap/press). ...
First of all English is not my native language and I'll try my best to explain how to get this working. So after a few days of discovering how does GTAV handl its stuff I came up with this: If you change active character to any model, active model hash w
You apply the driving style to the ped like this: C# (ScriptHookVDotNet)ped.DrivingStyle=DrivingStyle.Rushed or GTA.Native.Function.Call(GTA.Native.Hash.SET_DRIVE_TASK_DRIVING_STYLE, ped, int);C++AI::SET_DRIVE_TASK_DRIVING_STYLE(ped,int) Here are all the flags, their corresponding integer...
{"y":-0.08,"x":0.0,"z":0.04},"hash":1462895032,"type":"PED","num_bones":58,"model":"a_c_cat_01","blip_color":2,"ped_attributes":{"props":{"_0":{"texture_variation":-1,"drawable_variation":-1},"_1":{"texture_variation":-1,"drawable_variation":-1},"_2":{"texture...