Hashes are generated by the game within a name and they are used by game scripts. So the only way to make game treat your active model as a character you want is to change a generated hash to the hash of the character. Guide: You will need: List of hashes: http://lexicongta.com...
Verification Hashes for latest version SHA256: 6B24F1387188EB3C2435AB838131BF852B730DEA13068CE3EDC763127730BF06 MD5: 212936918D56C6E844016B531247765B --- /Controls\ --- [Keyboard] F4 - Open Trainer >> You can change that by yourself !
Verification Hashes for latest version SHA256: 6B24F1387188EB3C2435AB838131BF852B730DEA13068CE3EDC763127730BF06 MD5: 212936918D56C6E844016B531247765B --- /Controls\ --- [Keyboard] F4 - Open Trainer >> You can change that by yourself !
Here you can set the default Action-button mode models for all three protagonsists (these must be fully qualified character models, not hashes, also cannot be protagonist models!). You can also change the Action-button (DEL by default). ...
-- Stopped using the ScriptHookVDotNet PedHash enum and added PedList.ini. - 2.2 -- Added support for both Menyoo .xml format & the old .SP00N format. -- Fixed peds refusing to turn. -- Fixed game crashes after loading a lot of models. ...
SetPedRelationshipGroupHash(GetPlayerPed(-1),GetHashKey("PLAYER"))AddRelationshipGroup("zombieGroup")SetRelationshipBetweenGroups(5,GetHashKey("zombieGroup"),GetHashKey("PLAYER"))SetAiMeleeWeaponDamageModifier(50.0)zombie=CreatePed(5,0xC5FEFADE,newCoordX,newCoordY,13.0801,123.98,true,true)SetBlocking...
-- Stopped using the ScriptHookVDotNet PedHash enum and added PedList.ini. - 2.2 -- Added support for both Menyoo .xml format & the old .SP00N format. -- Fixed peds refusing to turn. -- Fixed game crashes after loading a lot of models. ...
— Added a new scenario for ped: Any. The ped will find something to do. Experiment with this by placing the ped at the beach, near benches, etc. Thanks to jedijosh920 for the find. –1.1— Added scenarios for peds. Just select a ped and there will be a list with all scenarios ...
-- Stopped using the ScriptHookVDotNet PedHash enum and added PedList.ini. - 2.2 -- Added support for both Menyoo .xml format & the old .SP00N format. -- Fixed peds refusing to turn. -- Fixed game crashes after loading a lot of models. ...
hash, PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(id)); const auto spawn_location = vehicle::get_spawn_location(id == self::id ? g.spawn_vehicle.spawn_inside : false, hash, PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(id)); const auto spawn_heading = ENTITY::GET_ENTITY_HEADING(PLAYER::GET_PLAYER_...