0x0008 Unknown[140] (Unknown is 44 bytes long) unknown array (script store names) 0x17B0 BuildingSwap[25] building swap array 0x18DC InvisibleObject[10] invisible objects array 0x192C uint32 ped queue membership size 0x1930 Unknown[8] (88 bytes each) ped queue membership 0x1BF0 ...
https://www.lcpdfr.com/forums/topic/83886-gta-v-master-street-names-list/ More sharing options... Followers 2 Go to topic listing Similar Threads GTA V Sirens Hash List 1 2 By Deactivated Member, June 24, 2015 26 replies 42,891 views Wehrmachgt August 1, 2024 Grove Street...
• We fixed an issue when edged faces rendered incorrectly for GTA V ped models with cloth geometries. • We added new names for objects and models from latest updates. You will see normal names instead of hash values in ymap/ytyp files in the latest GTA V DLCs. • We added many ...
We added support for highly requested PSO file – pedpersonality.ymt. As always with OpenIV this is means, you have all the names and string values in file. You can edit pedpersonality.ymt in inbuilt OpenIV Text Editor or export and import it as META/XML. The “Title Update” notificati...
I have a similar sheet for Ped data that includes similar things, Model Hash, Model String, Spawn Name, Full name, Ped Type, Personality, Voice Group, Props Name, Movement Clip Set, Radio 1, Radio 2 and Clip Dictionary Name. This is all info I store in my database...
PED_FIREWEAPON CAMERA_CHANGE_VIEW_ALL_SITUATIONS SHOW_MOUSE_POINTER_TOGGLE PED_1RST_PERSON_LOOK_DOWN PED_1RST_PERSON_LOOK_UP PED_1RST_PERSON_LOOK_RIGHT PED_1RST_PERSON_LOOK_LEFT PED_SNIPER_ZOOM_OUT PED_SNIPER_ZOOM_IN TOGGLE_SUBMISSIONS ...
8b - 4b int Name of the object (CRC32 Hash encryption) 4b - 1b int Type (1: objs, 3:tobj, 4:weap, 5:hier, 6:cars, 7:ped) 1b int Count 2dfx (ex. if 2dfxID=8 and Count2dfx=4, then the assigned IDs are 8, 9, 10, 11) 1b int Collision in .DTZ (boolean, 0:not ...
Copying a world ped would kill the ped. |Bugfix-SoulSwitchGun stopped working for peds seated inside vehicles in v0.9991b. |Copying a ped in the Spooner will copy any known animations/scenarios too (Ped has to be in the database and the anim/scenario has to be applied AFTER adding the...
WEAPON.GIVE_DELAYED_WEAPON_TO_PED(playerPed, GAMEPLAY.GET_HASH_KEY("WEAPON_KNIFE"),1, false); WEAPON.GIVE_DELAYED_WEAPON_TO_PED(playerPed, GAMEPLAY.GET_HASH_KEY("WEAPON_HAMMER"), 1, false); WEAPON.GIVE_DELAYED_WEAPON_TO_PED(playerPed, GAMEPLAY.GET_HASH_KEY("WEAPON_GOLFCLUB"), 1, fa...
The bomb does deal damage when they explode and the funny thing is if I use EXPLODE_PROJECTILES to manually make them explode the explosion effect is shown just fine. staticvoidDROP_BOMB(floatx1,floaty1,floatz1,floatx2,floaty2,floatz2,intdamage,BOOL p7,HashweaponHash,PedownerPed,BOOL is...