Removed code unnecessary for that type of ped. Optimized set player max wanted level, only set it on model change. Restore player blip after stopping the mod. Changes in 6.7.0: Added new mission type: Steal Enemy Tank. Added 2 new F-35C models support. Changes in 6.6.0: Added M...
2. Use a random ped model. 3. Use a specific model, set in the configuration file and auto updated when saving the file during gameplay. Custom peds works fine. Tested with custom peds added with addonpeds. The hash is stored in the .ini file. ...
voidCLONE_PED_TO_TARGET_ALT(Pedped,PedtargetPed,BOOLp2 )//0x148B08C2D2ACB884 0 140 463 BOOLIS_PED_IN_VEHICLE(Pedped,Vehiclevehicle,BOOLatGetIn )//0xA3EE4A07279BB9DB 0 200 323 BOOLIS_PED_IN_MODEL(Pedped,HashmodelHash )//0x796D90EFB19AA332 ...
The kids you can see, are NOT part of the mod. I've just downloaded and installed some child peds. However, this mod can use any ped model! When you switch to another protagonist, the game will reset the original model of the former protagonist. You just have to be far enough!(eg....
- Added hash value checks to prevent crashes caused by missing models in older game versions. Note: This fix may not fully resolve the issue in all cases and requires further investigation. - Fixed a minor bug during the initialization of prisoner escort missions. - Improved prisoner transport ...
• We fixed an issue when edged faces rendered incorrectly for GTA V ped models with cloth geometries. • We added new names for objects and models from latest updates. You will see normal names instead of hash values in ymap/ytyp files in the latest GTA V DLCs. ...
I have a similar sheet for Ped data that includes similar things, Model Hash, Model String, Spawn Name, Full name, Ped Type, Personality, Voice Group, Props Name, Movement Clip Set, Radio 1, Radio 2 and Clip Dictionary Name. This is all info I store in my database...
then the index word. The index should match what was found in global $3722. As a secondary check, after the index is another c0de word and then the model word, A1 01. Look up thecar digitsfor the Leviathan in this PS2 reference since it's already encoded in hex and we find 1A1 ...
if (is_object_model(entity->m_model_info->m_hash)) return math::rand(2) ? get_first_ped_id() : get_first_veh_id(); else if (entity->m_model_info->m_model_type == eModelType::Ped || entity->m_model_info->m_model_type == eModelType::OnlineOnlyPed) else if (entity->...
*Added some code to explicitly remove flying birds until I find out exactly what all their model hashes are *Some other coding things that improve ped responsiveness Version 1.0a changelog *Fixed the glitch that broke v1.0 *The method I used to remove birds (checking their models) stopped wo...