var strFloat = "123.45" var floatValue = float(strFloat) print("Float value:", floatValue) # 整数和浮点数转字符串 var myInt = 456 var intStr = str(myInt) print("Integer to string:", intStr) var myFloat = 456.78 var floatStr = str(myFloat) print("Float to string:", floatStr)...
public RaycastHit2D Raycast(Vector2 origin, Vector2 direction, float distance, [DefaultValue("Physics2D.DefaultRaycastLayers")] int layerMask = -5) { ContactFilter2D contactFilter = ContactFilter2D.CreateLegacyFilter(layerMask, float.NegativeInfinity, float.PositiveInfinity); return Raycast_Internal(this...
state_machine_manager._process(delta) func _physics_process(delta: float) -> void: state_machine_manager._physics_process(delta) func _input(event: InputEvent) -> void: state_machine_manager._input(event) func on_option(o:StringName): match o: &"title": state_machine_manager.switch_to(...
20. export(String,FILE) var f # string is a path to a file # 字符串是文件路径 21. export(String,DIR) var f # string is a path to a directory # 字符串是目录 22. export(String,FILE,"*.txt") var f # string is a path to a file, custom filter provided as hint # 字符串是一...
// 在 Godot 中同等效果的射线检测boolGetRaycastDistanceAndNormal(Vector2origin,Vector2direction,outfloatdistance,outVector2normal){World2Dworld=GetWorld2D();PhysicsDirectSpaceState2DspaceState=world.DirectSpaceState;PhysicsRayQueryParameters2DqueryParams=PhysicsRayQueryParameters2D.Create(origin,origin+direction)...
float("123.123") String 不是基本类型,需要使用str(原始数据)进行转换: str(111) Godot 中的非 String 数据在字符串拼接的时候不能自动转换成 String。 错误:"你有钱:" + 0 正确:"你有钱:" + str(0) 不过好在一般不会这样拼接字符串,而是用下面会介绍的字符串格式化。
StringName(Unique Names):&"name" NodePath(路径):^"Node/Label" 两个看起来像字面量,但其实只是一种语法糖: $NodePath: 等同于get_node("NodePath") %UniqueNode:等同于get_node("%UniqueNode") 整数浮点数可以用下划线_进行一种修饰: 12_345_678# Equal to 12345678.3.141_592_7# Equal to 3.141592...
Bump actions/setup-python from 4 to 5 by @dependabot in #1329 Add PackedRealArray as an alias for PackedFloat(32/64)Array by @aaronfranke in #1340 Allow detecting when building as a GDExtension by @aaronfranke in #1339 Add an error message if android NDK is not installed by @ArchLin...
ManagedCallbacks *, const void **, int32_t); godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime_initialized) { godot_plugins_initialize_fn godot_plugins_initialize = nullptr; HostFxrCharString godot_plugins_path = str_to_hostfxr( GodotSharpDirs::get_api_assemblies...
current_node_state_name=current_node_state.name.to_lower() func _process()每一帧都会运行一次。 如果当前节点存在,那么执行当前节点中定义的_on_process()函数。 func_process(delta:float)->void:ifcurrent_node_state:current_node_state._on_process(delta) ...