var strFloat = "123.45" var floatValue = float(strFloat) print("Float value:", floatValue) # 整数和浮点数转字符串 var myInt = 456 var intStr = str(myInt) print("Integer to string:", intStr) var myFloat = 456.78 var floatStr = str(myFloat) print("Float to string:", floatStr) 通过上述方法,你可以在Godot中灵活地进行字符串操作。
[Export] public float JumpTimeToPeak { get; set; } = 0.4f; [Export] public float JumpTimeToDescent { get; set; } = 0.3f; // 延迟初始化变量(替代GDScript的@onready) private float _jumpVelocity; private float _jumpGravity; private float _fallGravity; private GodetteSkin skin; [Export] ...
public RaycastHit2D Raycast(Vector2 origin, Vector2 direction, float distance, [DefaultValue("Physics2D.DefaultRaycastLayers")] int layerMask = -5) { ContactFilter2D contactFilter = ContactFilter2D.CreateLegacyFilter(layerMask, float.NegativeInfinity, float.PositiveInfinity); return Raycast_Internal(this...
using System.Reflection; namespace MVVM; [INotifyPropertyChanged] [GlobalClass] public partial class ModelBase : Resource { public Dictionary<string, PropertyInfo> Properties { get; private set; } = []; public void Initialize() { Properties = GetType() .GetProperties() .ToDictionary(x => x.Na...
(starting_state) func transition_to(state_name: String): if current_state: current_state.exit() current_state = states[state_name] current_state.enter() func _physics_process(delta: float): if not current_state: return current_state.process(delta) func _input(event: InputEvent): if not ...
// 在 Godot 中同等效果的射线检测boolGetRaycastDistanceAndNormal(Vector2origin,Vector2direction,outfloatdistance,outVector2normal){World2Dworld=GetWorld2D();PhysicsDirectSpaceState2DspaceState=world.DirectSpaceState;PhysicsRayQueryParameters2DqueryParams=PhysicsRayQueryParameters2D.Create(origin,origin+direction)...
FloatArray 浮点型数组,只能包含浮点数。 StringArray 字符串型数组,只能包含字符串。 Vector2Array Vector2型数组,只能包含2D矢量。 Vector3Array Vector3型数组,只能包含3D矢量。 ColorArray Color型数组,只能包含颜色。 数据 变量 变量的存在方式有类成员变量和方法中的局部变量。用“var”来创建变量,并可以在初始...
继承 变量 常量 函数 类和类变量 构造器 类型 null:空类型 bool:布尔类型,只有true或false int:整型,可以包含正整数和负整数 float:浮点型,包含浮点值 String:unicode格式的字符序列,包含标准的C转义序列 Array:数组是对象序列,长度可变,索引从0开始 Dictionary:字典,关联式容器,其中包含了唯一的键对值的引用 Vecto...
// 在 Godot 中同等效果的射线检测boolGetRaycastDistanceAndNormal(Vector2origin,Vector2direction,outfloatdistance,outVector2normal){World2Dworld=GetWorld2D();PhysicsDirectSpaceState2DspaceState=world.DirectSpaceState;PhysicsRayQueryParameters2DqueryParams=PhysicsRayQueryParameters2D.Create(origin,origin+direction)...
private void SetBusVolumePersent(string bus_name,float persent) { var bus_index = AudioServer.GetBusIndex(bus_name); var volume_db = Mathf.LinearToDb(persent); AudioServer.SetBusVolumeDb(bus_index, volume_db); } 将选项菜单绑定到主菜单的选项按钮上。