gdscript func format_number_to_two_decimals(num: float) -> String: return String.format("%.2f", num) var num = 123.456789 var formatted_num = format_number_to_two_decimals(num) print(formatted_num) # 输出: 123.46 总结 在Godot中保留两位小数主要依赖于String.format方法或结合round函数...
public RaycastHit2D Raycast(Vector2 origin, Vector2 direction, float distance, [DefaultValue("Physics2D.DefaultRaycastLayers")] int layerMask = -5) { ContactFilter2D contactFilter = ContactFilter2D.CreateLegacyFilter(layerMask, float.NegativeInfinity, float.PositiveInfinity); return Raycast_Internal(this...
Annotations affect how the script is treated by external tools and usually don't change the behavior. @export_range(1,100,1,"or_greater")varranged_var:int=50constMAX_SPEED=120.0@export_range(0.0,0.5*MAX_SPEED)varinitial_speed:float=0.25*MAX_SPEED 注解可以每行指定,也可以全部在同一行中指定:...
iftypeof("HAHA") == TYPE_STRING :pass 类型转换 基本类型的转换同,使用目标类型(原始数据)的方式进行转换: int("666") float("123.123") String 不是基本类型,需要使用str(原始数据)进行转换: str(111) Godot 中的非 String 数据在字符串拼接的时候不能自动转换成 String。 错误:"你有钱:" + 0 正确...
var scaleX:float = tarScale.x; var scaleY:float = tarScale.y; var tarImg:Image = tarImage; #截图位置,这里除scale值是因为需要先忽略缩放,等截图后再缩放 var rect:Rect2i = Rect2i( ceil(_cutPos.x/scaleX), ceil(_cutPos.y/scaleY), ceil(_cutSize.x/scaleX), ceil(_cutSize.y/scaleY...
但因为Godot的轮询函数为逐帧的_Process(float delta)和固定时间的_PhysicsProcess(float delta), 不像untiy可以在同一函数中同时取得逻辑时间和物理时间,一些时间误差还是可能有的。 基本协程执行 协程原理见上面的参考博客,即通过在游戏轮询函数中进行迭代,通过迭代器的yield语句将逻辑进行分段执行。
// 在 Godot 中同等效果的射线检测boolGetRaycastDistanceAndNormal(Vector2origin,Vector2direction,outfloatdistance,outVector2normal){World2Dworld=GetWorld2D();PhysicsDirectSpaceState2DspaceState=world.DirectSpaceState;PhysicsRayQueryParameters2DqueryParams=PhysicsRayQueryParameters2D.Create(origin,origin+direction)...
}publicAnimationEnum Animation = AnimationEnum.Idle;//////动画持续时间///privatefloatanimationDuration =0;//////最大速度///publicintMaxSpeed {get;set; }//////加速度///publicintAccelerationSpeed {get;set; }//////Animation类型///publicintAnimationType {get;set; }publicEnemySceneModel...
{"1": {"id":1,"int":1,"float ":1.0,"string":"恭喜你!成功配置好了Godot导表项目。","bool":true,"array": [1,2,3,4,5],"array_str": ["a","b","c"],"array_bool": [true,false],"dict": {"name":"Tom","age":10},"function":"print(args)"},... ...
Godot Engine – Multi-platform 2D and 3D game engine - godot/doc/classes/float.xml at 7dd801c580bc27cabe3dd1f2475d90efcf3c3197 · godotengine/godot