Array:通用数组(可以包含任何这些数据类型)。 PackedByteArray、PackedInt32Array、PackedInt64Array、PackedFloatArray、PackedDoubleArray:标量压缩数组。 PackedVector2Array、PackedVector3Array、PackedColorarray:向量压缩数组。 PackedStringArray:字符串压缩数组。 这是否意味着你在 Godot 中所做的任何事情都必须使用这些...
using System; using CommunityToolkit.Mvvm.Input; using Godot; namespace MVVM; public class ViewModelBase { public ModelBase Model { get; set; } = new(); public void Bind<T>(string bindingPropertyName, Action<T> action) { if (!Model.Properties.ContainsKey(bindingPropertyName)) { #if DEBUG...
var xuLieStr:String = var_to_str(test);#先转成字符串 var xuLie:PackedByteArray = var_to_bytes(xuLieStr);#再转成bytes print("packed大小:%s" % [xuLie.size()]); print("等待1秒"); await get_tree().create_timer(1).timeout; var toStr = bytes_to_var(xuLie); var toVar = str...
Array();if(articleList.Count>0){vararticleContainer=GetNode<HFlowContainer>(containerName);varscene=GD.Load<PackedScene>("res://ArticleSimple.tscn");for(intcount=0;count<articleList.Count;count++){varobjDic=articleList[count].AsGodotDictionary();varinstance=scene.Instantiate();varthisLabel=inst...
Looks like the method was added accidentally to PackedStringArray. The bytes returned are the raw pointer bytes of the String pointers, not the value of the string. This seems somewhat unsafe/inapp...
If there are any questions on how to use it, just text me. Code: extends AnimatedSprite2D class AnimationEvent: var animation_names:PackedStringArray var callback:Callable func _init(in_animation_names:PackedStringArray, in_callback:Callable): animation_names = in_animation_names callb...
publicWorld2DGetWorld2D(){// MethodBind64 是一个指向我们在 C++ 中调用的函数的指针。// MethodBind64 存储在静态变量中,所以我们必须通过内存查找来检索它。return(World2D)NativeCalls.godot_icall_0_51(MethodBind64,GodotObject.GetPtr(this));}// 我们调用了这些调解 API 调用的函数internalunsafestatic...
; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Godot4.4test" run/main_scene="uid://du1jxc7p1fpap" config/features=PackedStringArray("4.4", "Mobile") config/icon="res://icon.svg" [autoload] ...
; param=value ; assign values to parameters config_version=5 [application] config/name="godot_nut_dungeon" config/description="打造首款社区驱动的暗黑坚果朋克Roguelike" run/main_scene="res://main.tscn" config/features=PackedStringArray("4.4", "Mobile") config/icon="res://icon.svg...
最近,因为 Unity 的谜之操作,大量的 Unity 开发者外流寻找可替代 Unity 的游戏引擎。Godot 因为支持 C# 开发,4.0 版本后功能相对完善起来,所以国内外 Uni...