看过rendering server的文档就会发现,绘制方法中并没有一些_draw() 方法中常见的方法, 比如draw_stylebox 或者 draw_string, 甚至都没有非填充的矩形, 这是因为上述这些都是要通过其他方式实现绘制, 比如最简单的非填充矩形就可以用 canvas_item_add_polyline() 来实现 而draw_stylebox 或者 draw_string 则通过...
步骤五:实现文本绘制 在_draw()函数中,添加以下代码来实现文本的绘制: func _draw(): var text_size := font.get_string_size(text) draw_string(font, Vector2.ZERO - Vector2(text_size.x/2, -text_size.y/4), text) 这段代码使用了字体的get_string_size()函数来获取文本的大小,然后使用draw_str...
floatdraw_char(Fontfont,Vector2position,Stringchar,Stringnext,Colormodulate=Color( 1, 1, 1, 1 )) 使用自定义字体绘制字符串字符。根据字符宽度和使用可选的next字符进行字距调整,返回该进制。 voiddraw_circle(Vector2position,floatradius,Colorcolor) 绘制一个彩色的圆圈。 voiddraw_colored_polygon(PoolVecto...
步骤 绘制:添加任意脚本到任何 CanvasItem 的子类节点,比如 Control 或者 Node2D重写 _draw(默认只调用一次,然后缓存绘制过的命令) 更新:调用 queue_redraw 触…阅读全文 赞同1 添加评论 分享收藏 Godot 学习笔记系列 - 实践篇 - 游戏素材提取 想要复刻某个游戏的同学经常苦于没有合适的游...
draw_center = false [node name="CardOut" type="PanelContainer"] custom_minimum_size = Vector2(450, 300) offset_right = 450.0 offset_bottom = 300.0 theme_override_styles/panel = SubResource("StyleBoxEmpty_fb4l4") [node name="Card" type="PanelContainer" parent="."] ...
Expand Up @@ -15,3 +15,6 @@ func _draw() -> void: z_index = 4000 draw_string( editor_font, Vector2( -4 * str(cinema_id).length(), 4 ), str(cinema_id), HORIZONTAL_ALIGNMENT_CENTER, 0, 16, Color.HOT_PINK ) draw_rect( Rect2( Vector2(-8, -8), Vector2(16, 16) ),...
print('draw_cards','牌堆',牌堆)renew_card_reveal()func set_boss():# 设置bossboss.name = boss牌堆.pop_front()if boss.name.find('J') != -1:boss.atk = J_DAMAGEboss.hp = J_HPif boss.name.find('Q') != -1:boss.atk = Q_DAMAGEboss.hp = Q_HPif boss.name.find('K') !
I had encounter the same issue as these two persons of trying to load the font resource on the draw_string() function. There was no proper error on the editor that told me that I was doing something wrong, instead the terminal was vomiti...
Changed: getInputTypeForHandle() now returns int / enum instead of string for device models Changed: updated in-editor docs for missing content Changed: order of constants to be alphabetic Changed: changed returned variable name to need_to_accept_tos in item_updated callback Changed: Github Act...
[GithubIssue] Tilemap/draw_rect random flickering with Nvidia drivers 6. windows平台的导出exe图标设置没有效果 godot已知bug,自己用resource hack改 Resource Hacker 简介 A freeware resource compiler & decompiler for Windows® applications Resource Hacker HomePage ...