所以已经不需要再进行转化了。JsonConvertToValue这个方法就不需要了。 // public string JsonConvertToValue(string key, string token) // { // string t = ""; // using (JsonDocument doc = JsonDocument.Parse(token)) // { // JsonElement root = doc.RootElement; // t = root.GetProperty(key...
return (true, sessionToken, Convert.ToInt32(playerId)); } catch (MySqlException e) when (e.Number == 1213) { // 处理死锁重试逻辑[1](@ref) await Task.Delay(100); return await LoginWithPhoneAsync(phone, code); } } // 获取客户端信息 private string GetUserAgent() => OS.GetName() ...
ManagedCallbacks *, const void **, int32_t); godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime_initialized) { godot_plugins_initialize_fn godot_plugins_initialize = nullptr; HostFxrCharString godot_plugins_path = str_to_hostfxr( GodotSharpDirs::get_api_assemblies...
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number...
using Newtonsoft.Json; using System.IO; public class DataPersistence { public static void SaveData<T>(string filePath, T data) { string json = JsonConvert.SerializeObject(data); File.WriteAllText(filePath, json); } public static T LoadData<T>(string filePath) { if (File.Exists(filePath)...
This PR changes behavior somewhat when converting modifier keys to string: It will omit the final +. For example: keycode_get_string(Key::CTRL) will now print Ctrl instead of Ctrl+. In addition, it will now error out when trying to convert 0 (aka Key::NONE) because it is not a vali...
// Maybe move this to builtin::functional module? use crate::builtin::{Callable, GString, Variant}; use crate::classes::object::ConnectFlags; use crate::obj::{bounds, Bounds, Gd, GodotClass, WithBaseField}; use crate::registry::functional::{AsFunc, ConnectBuilder, ParamTuple}; use cra...
"escape-string-regexp": "^1.0.5", "supports-color": "^5.3.0" }, "engines": { "node": ">=4" } }, "node_modules/color-convert": { "version": "1.9.3", "resolved": "https://registry.npmjs.org/color-convert/-/color-convert-1.9.3.tgz", ...
Changed: getAuthSessionTicket() now defaults to 0 for Steam ID Changed: IP address now accepted instead of IP references Fixed: getFriendCount() has correct bit-wise value Fixed: server browser functionality, thanks to jeremybeier Fixed: wrong string IP conversions, thanks to jeremybeier Fixed:...
parseInt(string, [radix]) string:必选参数,要被转换的字符串 radix:可选,数字的基数。取值范围在2~36。 返回值为Number类型 如果该参数小于 2 或者大于 36,则 parseInt() 将返回 NaN。 当参数 radix 的值为 0,或没有设置该参数时,parseInt() 会根据 string 来判断数字的基数。