ManagedCallbacks *, const void **, int32_t); godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime_initialized) { godot_plugins_initialize_fn godot_plugins_initialize = nullptr; HostFxrCharString godot_plugins_path = str_to_hostfxr( GodotSharpDirs::get_api_assemblies...
return (true, sessionToken, Convert.ToInt32(playerId)); } catch (MySqlException e) when (e.Number == 1213) { // 处理死锁重试逻辑[1](@ref) await Task.Delay(100); return await LoginWithPhoneAsync(phone, code); } } // 获取客户端信息 private string GetUserAgent() => OS.GetName() ...
using Newtonsoft.Json; using System.IO; public class DataPersistence { public static void SaveData<T>(string filePath, T data) { string json = JsonConvert.SerializeObject(data); File.WriteAllText(filePath, json); } public static T LoadData<T>(string filePath) { if (File.Exists(filePath)...
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–Option to convert .tscn format scenes to binary .scn format on export –Option for zip-compressed resources (rather than binary pck) –Option to export resources only Editor –Live scene editing –Open several scenes at once –Dockable UI windows ...
Changed: getInputTypeForHandle() now returns int / enum instead of string for device models Changed: updated in-editor docs for missing content Changed: order of constants to be alphabetic Changed: changed returned variable name to need_to_accept_tos in item_updated callback Changed: Github Act...
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call_static(Variant::Type type, const StringName &method, const Variant **args, int argcountVariant &r_ret, GDExtensionError &r_); static void call_static(Variant::Type , const String &method, const Variant**args, intargcount Variant &r_ret, GDExtensionCallError &r_error); template ...