In Godot editor, windows like "Create New Node", "Instantiate Child Scene", "About Godot", and any other besides de main editor window, starts with a very little size, then you need to manually resize it. Steps to reproduce In Hyprland wm, launch Godot, open any project, then try to...
相机不使用平滑是没有差别的:GetCameraPosition、Position、GetCameraScreenCentervarlocal_pos=(global_pos-camera_glbl_pos)/game_mnger.camera.Zoom;// 因为zoom <1 是放大,自然除以zoom,令其远离中心点varscrn_pos=local_pos+OS.WindowSize/2;// 只是转到以屏幕左上角为原点HUDStrings=newHUDString(str,scrn...
Grid items are slightly wider, showing 5 per row with the default window size, in order to show more of the filename. In AcceptDialog, the vertical button margin isn't considered if the button hbox has min y size of 0 in order to reduce the "chin" on the quick open popup. 🎉 1...
可以发现DisplayServer的window_set_rect_changed_callback有一句警告: Warnning: Advanced users only! Adding such a callback to a Window node will override its default implementation, which can introduce bugs. 也确实, 使用了该函数后Window节点所设置的回调会失效, 这会导致Window节点中的SizePosition等属性...
export(PackedScene)/export(AudioStream) 在之前的文章中我们使用过 export(int) var speed = 10 来定义一个可以在编辑器中修改设置的整数值...ProjectSettings.get(‘display/window/size/width’) 在游戏创建的时候,我们都会对项目相关属性进行设置,比如游戏屏幕显示尺寸大小等,那么如何在代码中动态获...
default: throw new Error('Invalid status mode'); } statusMode = mode; } function setStatusNotice(text) { while (statusNotice.lastChild) { statusNotice.removeChild(statusNotice.lastChild); } const lines = text.split('\n'); lines.forEach((line) => { ...
uint32_t hint_flags = METHOD_FLAGS_DEFAULT; StringName name; StringName instance_class; Vector<Variant> default_arguments; int default_argument_count = 0; int argument_count = 0; 1. 2. 3. 4. 5. 6. 7. 抽像方法: virtual Variant call(Object *p_object, const Variant **p_args, int ...
The grid size and number of subdivisions can now be configured. Its primary and secondary colors can now also be changed. Ctrl now toggles snapping in the 3D viewport. Find & replace in files (Ctrl + Shift + F by default). Batch node renaming tool (Ctrl + F2 by default). More editor...
GetSavePath(bool autoCut, GameObject selectObject) { string dataPath = Application.dataPath; string dir = dataPath.Substring(0, dataPath.LastIndexOf("/")); string sceneName = SceneManager.GetActiveScene().name; string defaultName = ""; if (selectObject == null) { defaultName = (autoCut ?
and click Select/Clear All Frames to select all the frames. A set of six blue boxes will surround each frame. Click on Add 6 Frames at the bottom of the dialog to add them to your node. The frames will appear in the SpriteFrames pane at the bottom of the window and the sprite will...