In Godot editor, windows like "Create New Node", "Instantiate Child Scene", "About Godot", and any other besides de main editor window, starts with a very little size, then you need to manually resize it. Steps to reproduce In Hyprland wm, launch Godot, open any project, then try to...
相机不使用平滑是没有差别的:GetCameraPosition、Position、GetCameraScreenCentervarlocal_pos=(global_pos-camera_glbl_pos)/game_mnger.camera.Zoom;// 因为zoom <1 是放大,自然除以zoom,令其远离中心点varscrn_pos=local_pos+OS.WindowSize/2;// 只是转到以屏幕左上角为原点HUDStrings=newHUDString(str,scrn...
可以发现DisplayServer的window_set_rect_changed_callback有一句警告: Warnning: Advanced users only! Adding such a callback to a Window node will override its default implementation, which can introduce bugs. 也确实, 使用了该函数后Window节点所设置的回调会失效, 这会导致Window节点中的SizePosition等属性...
So, this part is due to a shortcoming in the wayDisplayServerfallbacks are handled. The default logic is to try running X11 (as it's the default) and, if it fails, fall back to Wayland (a very common approach). Stuff is not very polished yet so it has a lot of quirks, like no...
GATT - Godot Autotile Texture Templater- A tool for generating 2x2 and 3x3 autotile tilesets in whichever size and colour needed. Godello- A Trello-like kanban board application made with Godot. A proof of concept for complex non-game applications with Godot, as well real-time online inter...
uint32_t hint_flags = METHOD_FLAGS_DEFAULT; StringName name; StringName instance_class; Vector<Variant> default_arguments; int default_argument_count = 0; int argument_count = 0; 1. 2. 3. 4. 5. 6. 7. 抽像方法: virtual Variant call(Object *p_object, const Variant **p_args, int ...
default: throw new Error('Invalid status mode'); } statusMode = mode; } function setStatusNotice(text) { while (statusNotice.lastChild) { statusNotice.removeChild(statusNotice.lastChild); } const lines = text.split('\n'); lines.forEach((line) => { ...
GetSavePath(bool autoCut, GameObject selectObject) { string dataPath = Application.dataPath; string dir = dataPath.Substring(0, dataPath.LastIndexOf("/")); string sceneName = SceneManager.GetActiveScene().name; string defaultName = ""; if (selectObject == null) { defaultName = (autoCut ?
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Open issue, 把 quadrant size 设为1就不闪了 [GithubIssue] Tilemap/draw_rect random flickering with Nvidia drivers 6. windows 平台的导出 exe 图标设置没有效果 godot 已知 bug,自己用 resource hack 改 Resource Hacker 简介 A freeware resource compiler & decompiler for Windows® applications ...