var screen_size # Size of the game window.这在var前加了一个export的作用是可以把声明的变量展示到界面面板上 冰蓝圣雪 国际化 11 官网教程:导出https://docs.godotengine.org/zh_CN/latest/getting_started/step_by_step/exporting.html学习怎么设置导出到安卓的节段,大部分按照官方步骤来是没问题的,不过...
_boundary.minY = - rect.position.y * scale.y _boundary.maxX = ProjectSettings.get('display/window/size/width') - (rect.position.x + rect.size.x) * scale.x _boundary.maxY = ProjectSettings.get('display/window/size/height') - (rect.position.y + rect.size.y) * scale.y func _proce...
preload(‘res://resource.tscn’) preload 方法可以在代码中动态加载场景、文字、图片、音频等资源,比如我们可以预加载制作好的金币子场景,然后在代码中实例化,生成多个金币节点并添加到舞台中...ProjectSettings.get(‘display/window/size/width’) 在游戏创建的时候,我们都会对项目相关属性进行设置,比如游戏屏幕...
export var speed= 400#How fast the player will move (pixels/sec).var screen_size#Size of the game window. 关键字export让变量可以在检查器中查看并修改,不必每次都在脚本中查看。 2.3 _ready()函数 _ready()函数会在每次节点进入场景的时候调用。 func _ready(): screen_size= get_viewport_rect()....
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# calculate wanted new_window_size # calculate wanted new_window_position var window := get_window() window.size = new_window_size window.position = new_window_position The MWE contains a more complex version of it that sets the window position precisely to preserve the previous window center...
3. ProjectSettings.get(‘display/window/size/width’) 在游戏创建的时候,我们都会对项目相关属性进行设置,比如游戏屏幕显示尺寸大小等,那么如何在代码中动态获取这些参数值呢?我们可以直接使用ProjectSettings这个单例,通过传入属性的路径,比如窗口大小的高度:display/window/size/height即可获取相对应的配置值,这样能避...
var x = rand_range(0, ProjectSettings.get('display/window/size/width')) var y = rand_range(0, ProjectSettings.get('display/window/size/height')) return Vector2(x, y) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
window.GodotApp = { showApp: function (canvasElement, godotApplicationName, godotArgs) { const GODOT_CONFIG = { "args": godotArgs, "canvasResizePolicy": 1, "executable": godotApplicationName, "experimentalVK": false, "focusCanvas": true, ...
extendsArea2Dsignalhit#自定义hit信号,碰撞时候发出#export将会让变量也在编辑器中显示exportvarspeed=400# 设置速度.varscreen_size# 窗口大小.#进入该场景即触发 _ready()func_ready():screen_size=get_viewport_rect().size#查找窗口hide()#默认开始时隐藏Player#空闲处理func_process(delta)://计算移动向量var...