接着进入 Camera2D 的脚本中,新建一个函数 auto_set_limits。 func auto_set_limits(): limit_left = 0 limit_right = 0 limit_top = 0 limit_bottom = 0 var tilemaps = get_tree().get_nodes_in_group("tilemap") for tilemap in tilemaps: if tilemap is TileMap: var used = tilemap.ge...
在Game场景中,选中Camera2D,打开右侧的Limit属性,可以使用尺子模式(快捷键R)测量一下长度,修改Limit中对应的值,实现摄像机位置的限制。三. Game Over 1. Killzone 创建一个新场景,创建Area2D节点,将Collision中的Mask改为2,使其只和Player发生检测。重命名为Killzone,保存。2...
player = GetNode<Player>("Player"); camera2d = player.GetNode<Camera2D>("Camera2D"); Rect2I used = tileMapLayer.GetUsedRect().Grow(-1); Vector2I tileSize = tileMapLayer.TileSet.TileSize; camera2d.LimitTop = used.Position.Y * tileSize.Y; camera2d.LimitRight = used.End.X * til...
camera2D.LimitLeft = (int)rect2.Position.X;//camera2D.LimitTop = (int)rect2.Position.Y;camera2D.LimitRight = (int)rect2.End.X; camera2D.LimitBottom = (int)rect2.End.Y;//printHelper.Debug(JsonConvert.SerializeObject(rect2));} } } 实现效果 碰撞框和受攻击框 全局类 Godot Engine 4.2 ...
tileSize.X; camera2d.LimitBottom = used.End.Y * tileSize.Y; camera2d.LimitLeft = used.Position.X * tileSize.X; camera2d.ResetSmoothing(); } public void UpdatePlayer(Vector2 pos, Direction direction) { player.GlobalPosition = pos; player.Direction = direction; camera2d.ResetSmoothing();...
Tested versions This issue effects Godot 4.3 and 4.4 on Linux based systems using Godot's Forward+ renderer. System information Linux Mint 21.1. AMD 5700x, Nvidia 3070ti. Issue effects Godot 4.3 and 4.4 . Issue description Running a 2D G...
Camera2D drag margins are now disabled by default. If porting a project from Godot 3.1 where drag margins were used, these must be enabled manually again. The Camera2D Offset property now ignores the Limit property. To get the old behavior back, move the camera itself instead of changing...
Camera2D的Drag属性内可以修改Left\Right\Top\Bottom属性,修改摄像机水平垂直限制拖动的距离 Position_Smoothing属性设置为True,则相机会进行位置平滑,好处是不会显得死板 使相机节点触碰到场景边缘时停下来 Limit属性,可修改摄像机最边缘停止的位置,比如地板底部边缘,当玩家下落时并不会看到地图外侧,Limit属性内启用Smoothe...
CameraServer singleton to retrieve images from mobile cameras or webcams as textures. A crosshair is now displayed when using freelook in the 3D editor. Project camera override button at the top of the 2D and 3D editors. When enabled, the editor viewport's camera will be replicated in the...
$Camera2D.limit_right = your_game_area_width $Camera2D.limit_bottom = your_game_area_height Replaceyour_game_area_widthandyour_game_area_heightwith the width and height of your game world. This script effectively restricts the camera within the desired area, providing a clean and focused game...