glBindBuffer是OpenGL的一个函数,用于将指定的缓冲对象绑定到当前OpenGL上下文中的目标缓冲点。 具体语法如下: voidglBindBuffer(GLenumtarget,GLuintbuffer); 参数target表示要绑定的目标缓冲点,可以是以下常见的取值之一: GL_ARRAY_BUFFER:顶点属性数据 GL_ELEMENT_ARRAY_BUFFER:索引数据 GL_UNIFORM_BUFFER:Uniform块数...
gl.ARRAY_BUFFER 表示缓冲区对象包含了顶点的数据 gl.ELEMENT_ARRAY_BUFFER 表示缓冲区对象中包含顶点的索引值 buffer 指定之前由gl.creareBuffer返回的待绑定的缓冲区对象,如果指定为null,则禁用对target的绑定。 gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer);...
glBindRenderbuffer(GL_RENDERBUFFER, 0); //将渲染buffer绑定到默认的渲染buffer,一般用于打破之前的渲染buffer绑定关系,使OpenGL的渲染buffer绑定状态恢复到默认状态。 glBindBuffer(GL_ARRAY_BUFFER, 0);//将顶点数据buffer和之前的绑定关系进行解绑 用于打破之前的顶点数据buffer的绑定关系,使OpenGL的顶点数据buffer绑...
glBindVertexArray(array); // Make the buffer the active array buffer. glBindBuffer(GL_ARRAY_BUFFER, buffer); // Attach the active buffer to the active array, // as an array of vectors with 4 floats each. // Kind of like: // opengl->current_vertex_array->at...
AGL AGL Constants AGL Functions Functions aglSetWindowRefDeprecated glmCallocDeprecated glmCopyDeprecated glmDCBAllocDeprecated glmDCBFreeDeprecated glmFreeDeprecated glmGetErrorDeprecated glmGetIntegerDeprecated glmMallocDeprecated glmPageFreeAllDeprecated glmReallocDeprecated glmSetDoubleDeprecated...
https://learnopengl-cn.github.io/01%20Getting%20started/04%20Hello%20Triangle/ ...
GL.glEnableVertexAttribArray(0) GL.glEnableVertexAttribArray(1) GL.glVertexAttribPointer(0,3, GL.GL_FLOAT, GL.GL_FALSE,0,None) GL.glVertexAttribPointer(1,4, GL.GL_FLOAT, GL.GL_FALSE,0, GL.GLvoidp(colorDataOffset)) GL.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER,self.indexBufferObject)...
gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName.get(Buffer.ELEMENT)); gl4.glBindVertexArray(0); } 开发者ID:java-opengl-labs,项目名称:jogl-hello-vr,代码行数:26,代码来源:Model.java importcom.jogamp.opengl.GL4;//导入方法依赖的package包/类privatevoidinitVertexArray(GL4 gl4){ ...
ARRAY_BUFFER, 0) gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0) gl.bindVertexArray(0) return vao, vbo, ebo 浏览完整代码 来源:objloader.py 项目:springtangent/ld34 示例7 def __init__(self, index_buffer_bytes, vertex_buffer_bytes, vertex_buffer_attribs, meshes, instance_type, instance_wrapper...
0, pIndexBuffer.limit() *(Integer.SIZE/Byte.SIZE), pIndexBuffer); getGL().getGL3().glBindVertexArray(0); getGL().glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER,0); } 代码示例来源:origin: org.jogamp.jogl/jogl @Override publicfinalbooleanbindBuffer(finalGL gl,finalbooleanbind){ ...