var GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: Int32 { get } See Also Constants var EAGL_MAJOR_VERSION: Int32 var EAGL_MINOR_VERSION: Int32 var GL_ACTIVE_ATTRIBUTES: Int32 var GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: Int32 var GL_ACTIVE_PROGRAM_EXT: Int32 var GL_ACTIVE_TEXTURE: Int32 var GL_ACTIVE_...
Hello This extension is exported in GL_EXTENSIONS, but not known in GLSL: WARNING: 0:3: extension 'GL_ARB_uniform_buffer_object' is not
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Summary 0004955: Build From Source on Linux - GlobalRendering.cpp:244:17: error: ‘GL_MAX_UNIFORM_BUFFER_BINDINGS’ was not declared in this scope Description [ 52%] Building CXX object rts/builds/legacy/CMakeFiles/engine-legacy.dir/__/__/Rendering/GlobalRendering.cpp.o /home/marek/install...
extension GL_ARB_uniform_buffer_object : require You could use: extension GL_ARB_uniform_buffer_object : enable If you use require the compilation will fail if there's a warning, with enable the compilation won't fail and the feature can be use regardless of the compilation warning. Of ...
[Android.Runtime.Register("GL_MAX_UNIFORM_BUFFER_BINDINGS")]publicconstintGlMaxUniformBufferBindings =35375; Field Value Value = 35375 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by theAndroid Open Source Projectand used according...
extension GL_ARB_uniform_buffer_object : require You could use: extension GL_ARB_uniform_buffer_object : enable If you use require the compilation will fail if there's a warning, with enable the compilation won't fail and the feature can be use regardless of the compilation warning...
[Android.Runtime.Register("GL_MAX_UNIFORM_BUFFER_BINDINGS")] public const int GlMaxUniformBufferBindings = 35375; Field Value Value = 35375 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by the Android Open Source Project and...
Hi Markus Instead of using: extension GL_ARB_uniform_buffer_object : require You could use: extension GL_ARB_uniform_buffer_object : enable If you
This extension is exported in GL_EXTENSIONS, but not known in GLSL: WARNING: 0:3: extension 'GL_ARB_uniform_buffer_object' is not supported Uniform buffers objects are full working in "# version 140" shaders, but this warning still exists. But on lower glsl versions, uniform buff...