GlMaxSamples GlMaxServerWaitTimeout GlMaxTextureLodBias GlMaxTransformFeedbackInterleavedComponents GlMaxTransformFeedbackSeparateAttribs GlMaxTransformFeedbackSeparateComponents GlMaxUniformBlockSize GlMaxUniformBufferBindings GlMaxVaryingComponents GlMaxVertexOutputComponents GlMaxVertexUniformBlocks GlMaxVertexUnifor...
Summary 0004955: Build From Source on Linux - GlobalRendering.cpp:244:17: error: ‘GL_MAX_UNIFORM_BUFFER_BINDINGS’ was not declared in this scope Description [ 52%] Building CXX object rts/builds/legacy/CMakeFiles/engine-legacy.dir/__/__/Rendering/GlobalRendering.cpp.o /home/marek/install...
UNIFORM_BUFFER_START GLenum 是 UNIFORM_BUFFER_SIZE GLenum 是 MAX_VERTEX_UNIFORM_BLOCKS GLenum 是 MAX_FRAGMENT_UNIFORM_BLOCKS GLenum 是 MAX_COMBINED_UNIFORM_BLOCKS GLenum 是 MAX_UNIFORM_BUFFER_BINDINGS GLenum 是 MAX_UNIFORM_BLOCK_SIZE GLenum 是 MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS GLenum 是 MAX...
var GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: Int32 var GL_ACTIVE_UNIFORM_BLOCKS: Int32 var GL_ACTIVE_UNIFORMS: Int32 var GL_ACTIVE_UNIFORM_MAX_LENGTH: Int32 var GL_ADD: Int32 var GL_ADD_SIGNED: Int32 var GL_ALIASED_LINE_WIDTH_RANGE: Int32 var GL_ALIASED_POINT_SIZE_RANGE: Int32 ...
var GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: Int32 var GL_ACTIVE_UNIFORM_BLOCKS: Int32 var GL_ACTIVE_UNIFORMS: Int32 var GL_ACTIVE_UNIFORM_MAX_LENGTH: Int32 var GL_ADD: Int32 var GL_ADD_SIGNED: Int32 var GL_ALIASED_LINE_WIDTH_RANGE: Int32 var GL_ALIASED_POINT_SIZE_RANGE: Int32 ...
Max Cube Map Texture Size Max Combined Texture Image Units Max Anisotropy Max 3D Texture Size Max Array Texture Layers Max Texture LOD Bias Uniform Buffers Max Uniform Buffer Bindings Max Uniform Block Size Uniform Buffer Offset Alignment Max Combined Uniform Blocks ...
GL_MAX_GEOMETRY_SHADER_INVOCATIONS + " bytes"); System.out.println("Max Uniform Buffer Bindings: " + GL31.GL_MAX_UNIFORM_BUFFER_BINDINGS + " bytes"); System.out.println("Max Uniform Block Size: " + GL31.GL_MAX_UNIFORM_BLOCK_SIZE + " bytes"); System.out.println("Max SSBO Block ...
gl.MAX_UNIFORM_BUFFER_BINDINGS GLint gl.MAX_VARYING_COMPONENTS GLint gl.MAX_VERTEX_OUTPUT_COMPONENTS GLint gl.MAX_VERTEX_UNIFORM_BLOCKS GLint gl.MAX_VERTEX_UNIFORM_COMPONENTS GLint gl.MIN_PROGRAM_TEXEL_OFFSET GLint gl.PACK_ROW_LENGTH GLint gl.PACK_SKIP_PIXELS GLint gl.PACK_SKIP_ROWS...
MAX_VERTEX_UNIFORM_VECTORS 0x8DFB MAX_VARYING_VECTORS 0x8DFC MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C MAX_TEXTURE_IMAGE_UNITS 0x8872 Implementation dependent number of maximum texture units. At least 8. MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD SHADER_TYPE...
检查日期是否合法 function CheckDateTime(str) { var reg = /^(\d+)-(\d{1,2}...