[Android.Runtime.Register("GL_MAX_UNIFORM_BUFFER_BINDINGS")] public const int GlMaxUniformBufferBindings = 35375; Field Value Value = 35375 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by theAndroid Open Source Projectand used ...
Summary 0004955: Build From Source on Linux - GlobalRendering.cpp:244:17: error: ‘GL_MAX_UNIFORM_BUFFER_BINDINGS’ was not declared in this scope Description [ 52%] Building CXX object rts/builds/legacy/CMakeFiles/engine-legacy.dir/__/__/Rendering/GlobalRendering.cpp.o /home/marek/install...
var GL_UNIFORM_BUFFER_SIZE: Int32 { get } See Also Constants var EAGL_MAJOR_VERSION: Int32 var EAGL_MINOR_VERSION: Int32 var GL_ACTIVE_ATTRIBUTES: Int32 var GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: Int32 var GL_ACTIVE_PROGRAM_EXT: Int32 var GL_ACTIVE_TEXTURE: Int32 var GL_ACTIVE_UNIFORM_BLOC...
System.out.println("Max Uniform Buffer Bindings: "+ GL11.glGetInteger(GL31.GL_MAX_UNIFORM_BUFFER_BINDINGS)); System.out.println("Max Uniform Block Size: "+ GL11.glGetInteger(GL31.GL_MAX_UNIFORM_BLOCK_SIZE) +" bytes"); System.out.println("Max SSBO Block Size: "+ GL11.glGetInteger(GL...
piglit_test_min_int(GL_MAX_UNIFORM_BUFFER_BINDINGS, gs ?36:24); piglit_test_min_int(GL_MAX_UNIFORM_BLOCK_SIZE,16384);/* Minimum value for OpenGL 3.1 is * (MAX_<stage>_UNIFORM_BLOCKS * MAX_UNIFORM_BLOCK_SIZE) + * MAX_<stage>_UNIFORM_COMPONENTS. Minimum value prior to ...
MAX_UNIFORM_BUFFER_BINDINGS - 1 之间的整数(包括端点值)。 在 WebGL1 中这个值是 36,在 WebGL2 中这个值是 36-1000 之间的整数。 实现高效地将一组常量数据传递到着色器中,并且在着色器中使用这些常量数据来完成渲染操作. 这种方式对于在渲染过程中需要使用大量常量数据的情况是非常有效的, 比如说在做3D...
var GL_ACTIVE_UNIFORM_MAX_LENGTH: Int32 var GL_ADD: Int32 var GL_ADD_SIGNED: Int32 var GL_ALIASED_LINE_WIDTH_RANGE: Int32 var GL_ALIASED_POINT_SIZE_RANGE: Int32 var GL_ALL_SHADER_BITS_EXT: UInt32 var GL_ALPHA: Int32 var GL_ALPHA_BITS: Int32 var GL_ALPHA_SCALE: Int32 var GL...
MAX_UNIFORM_BUFFER_BINDINGS - 1 之间的整数(包括端点值)。 在 WebGL1 中这个值是 36,在 WebGL2 中这个值是 36-1000 之间的整数。 实现高效地将一组常量数据传递到着色器中,并且在着色器中使用这些常量数据来完成渲染操作. 这种方式对于在渲染过程中需要使用大量常量数据的情况是非常有效的, 比如说在做3D...
MAX_VERTEX_UNIFORM_VECTORS 0x8DFB MAX_VARYING_VECTORS 0x8DFC MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C MAX_TEXTURE_IMAGE_UNITS 0x8872 Implementation dependent number of maximum texture units. At least 8. MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD SHADER_TYPE...
Max Anisotropy16 Max 3D Texture Size2048 Max Array Texture Layers2048 Max Texture LOD Bias15 Uniform Buffers Max Uniform Buffer Bindings72 Max Uniform Block Size65536 Uniform Buffer Offset Alignment256 Max Combined Uniform Blocks60 Max Combined Vertex Uniform ...