V var GL_BUFFER_SIZE: Int32 V var GL_BUFFER_USAGE: Int32 V var GL_BYTE: Int32 V var GL_CCW: Int32 V var GL_CLAMP_TO_EDGE: Int32 V var GL_CLIP_DISTANCE0_APPLE: Int32 V var GL_CLIP_DISTANCE1_APPLE: Int32 V var GL_CLIP_DISTANCE2_APPLE: Int32 V var GL_CLIP_DISTANCE3_AP...
[Android.Runtime.Register("GL_BUFFER_SIZE")]publicconstintGlBufferSize =34660; Field Value Value = 34660 Int32 Implements GlAddGlAliasedLineWidthRangeGlAliasedPointSizeRangeGlAlphaGlAlphaBitsGlAlphaTestGlAlwaysGlAmbientGlAmbientAndDiffuseGlAndGlAndInvertedGlAndReverseGlBackGlBlendGlBlueBitsGlByteGlCcwGlClamp...
V var GL_UNIFORM_BUFFER_SIZE: Int32 V var GL_UNIFORM_BUFFER_START: Int32 V var GL_UNIFORM_IS_ROW_MAJOR: Int32 V var GL_UNIFORM_MATRIX_STRIDE: Int32 V var GL_UNIFORM_NAME_LENGTH: Int32 V var GL_UNIFORM_OFFSET: Int32 V var GL_UNIFORM_SIZE: Int32 V var GL_UNIFORM_TY...
gl_invalid_operation: insufficient buffer size 错误解析 1. 错误信息含义 gl_invalid_operation: insufficient buffer size 是一个OpenGL错误,表示在执行某个OpenGL操作时,提供的缓冲区大小不足以满足操作的需求。这通常发生在与渲染、数据传输或查询等相关的操作中,当OpenGL期望的数据缓冲区比实际提供的小时,就会触发...
[Android.Runtime.Register("GL_RENDERBUFFER_RED_SIZE")] public const int GlRenderbufferRedSize = 36176; Field Value Value = 36176 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by the Android Open Source Project and used ac...
[Android.Runtime.Register("GL_MAX_TEXTURE_BUFFER_SIZE", ApiSince=24)] public const int GlMaxTextureBufferSize = 35883; Field Value Value = 35883 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by the Android Open Source Pr...
Learn more about the Android.Opengl.GLES31.GlShaderStorageBufferSize in the Android.Opengl namespace.
https://developers.weixin.qq.com/community/search?query=Maximum%2520call%2520stack%2520size%2520...
Here is a simplified example of the code but this is how we are adding the filter. I selected a random size to scale but as seen in the below video, as we scale the image smaller, it eventually turns black throwing some WebGL errors. ...
var GL_BUFFER_MAP_OFFSET: Int32 var GL_BUFFER_MAP_POINTER: Int32 var GL_BUFFER_MAP_POINTER_OES: Int32 var GL_BUFFER_MAPPED: Int32 var GL_BUFFER_MAPPED_OES: Int32 var GL_BUFFER_OBJECT_EXT: Int32 var GL_BUFFER_SIZE: Int32 var GL_BUFFER_USAGE: Int32 var GL_BYTE: Int32 var GL_...