[Android.Runtime.Register("GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT", ApiSince=24)] public const int GlTextureBufferOffsetAlignment = 37279; Field Value Value = 37279 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by the Android Op...
Learn more about the Android.Opengl.GLES32.GlTextureBufferOffsetAlignment in the Android.Opengl namespace.
GlTessEvaluationShaderBit GlTessGenMode GlTessGenPointMode GlTessGenSpacing GlTessGenVertexOrder GlTexture2dMultisampleArray GlTextureBinding2dMultisampleArray GlTextureBindingBuffer GlTextureBindingCubeMapArray GlTextureBorderColor GlTextureBuffer GlTextureBufferBinding ...
[Android.Runtime.Register("GL_TEXTURE_BUFFER_OFFSET_EXT")] public const int GlTextureBufferOffsetExt = 37277; Field Value Value = 37277 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by the Android Open Source Project and ...
#include"mediapipe/gpu/gl_texture_buffer.h" namespacemediapipe{ std::unique_ptr<GlTextureBuffer>GlTextureBuffer::Wrap( GLenum target, GLuint name,intwidth,intheight, GpuBufferFormat format, DeletionCallback deletion_callback) { returnabsl::make_unique<GlTextureBuffer>(target, name,...
glBindFramebuffer(GL_FRAMEBUFFER, 0);//将framebuffer绑定到默认的FBO处,一般用于打破之前的FBO绑定关系,使OpenGL的FBO绑定状态恢复到默认状态。 glBindTexture(GL_TEXTURE_2D, 0); //将2D纹理绑定到默认的纹理,一般用于打破之前的纹理绑定关系,使OpenGL的纹理绑定状态恢复到默认状态。
texture(纹理)在WebGL中是一种图像数据,它可以被映射到3D模型的表面或其他几何形状上,以增加真实感和细节。纹理可以来自图像文件、canvas元素或其他WebGL纹理对象。纹理通常存储在GPU内存中,以便快速访问和渲染。 3. framebufferTexture2D函数的作用 framebufferTexture2D函数用于将指定的纹理对象附加到帧缓冲的某个附件...
GL_ARB_framebuffer_object扩展中定义的一种新的存储对象类型。它被用来作为在渲染过程中简单二维图片的渲染目的地。 下面这幅图显示了帧缓冲区对象(FBO),纹理对象(TextureObject),渲染缓冲区...对象是一个包含可渲染的内部格式镜像的数据存储区。它被用来存储OpenGL中没有相关联的的纹理格式的逻辑缓冲区,如模板缓冲...
> TextureBuffer objects may use osg::Texture::bindToImageUnit(), so > GLSL shaders are able to use not only texelFetch() function , but also > functions defined in GL_ARB_shader_image_load_store extension : > imageLoad(), imageStore(), imageAtomicAdd() etc." ...
var GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: Int32 { get } See Also Constants var EAGL_MAJOR_VERSION: Int32 var EAGL_MINOR_VERSION: Int32 var GL_ACTIVE_ATTRIBUTES: Int32 var GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: Int32 var GL_ACTIVE_PROGRAM_EXT: Int32 var GL_ACTIVE_TEXTURE: Int32 var GL_ACT...