[Android.Runtime.Register("GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE")] public const int GlMaxAtomicCounterBufferSize = 37592; Field Value Value = 37592 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by the Android Open Source Proje...
GlMaxCombinedGeometryUniformComponentsExt GlMaxCombinedTessControlUniformComponentsExt GlMaxCombinedTessEvaluationUniformComponentsExt GlMaxDebugGroupStackDepthKhr GlMaxDebugLoggedMessagesKhr GlMaxDebugMessageLengthKhr GlMaxFragmentInterpolationOffsetOes GlMaxFramebufferLayersExt GlMaxGeometryAtomicCounterBuffersExt GlMax...
GlMaxCombinedTessControlUniformComponents GlMaxCombinedTessEvaluationUniformComponents GlMaxDebugGroupStackDepth GlMaxDebugLoggedMessages GlMaxDebugMessageLength GlMaxFragmentInterpolationOffset GlMaxFramebufferLayers GlMaxGeometryAtomicCounterBuffers GlMaxGeometryAtomicCounters GlMaxGeometryImageUniforms GlMaxGeometryI...
GlMaxCombinedGeometryUniformComponentsExt GlMaxCombinedTessControlUniformComponentsExt GlMaxCombinedTessEvaluationUniformComponentsExt GlMaxDebugGroupStackDepthKhr GlMaxDebugLoggedMessagesKhr GlMaxDebugMessageLengthKhr GlMaxFragmentInterpolationOffsetOes GlMaxFramebufferLayersExt GlMaxGeometryAtomicCounterBuffersExt GlM...
glBindBuffer(GL_ATOMIC_COUNTER_BUFFER,0); positions_size =sizeof(glm::vec4) * impSph->instance_positions_s.instance_positions.size(); colors_size =sizeof(glm::vec4) * impSph->instance_colors_s.instance_colors.size();// SSBO setupglGenBuffers(2, SSBO); ...
glf::logImplementationDependentLimit(GL_MAX_COMPUTE_SHARED_MEMORY_SIZE,"GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"); glf::logImplementationDependentLimit(GL_MAX_COMPUTE_UNIFORM_COMPONENTS,"GL_MAX_COMPUTE_UNIFORM_COMPONENTS"); glf::logImplementationDependentLimit(GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS,"GL_MAX_...
GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops ...
max.xhtml memoryBarrier.xhtml memoryBarrierAtomicCounter.xhtml memoryBarrierBuffer.xhtml memoryBarrierImage.xhtml memoryBarrierShared.xhtml min.xhtml mix.xhtml mod.xhtml modf.xhtml noise.xhtml normalize.xhtml not.xhtml notEqual.xhtml outerProduct.xhtml packDouble2x32.xhtml packHalf2x16.xhtml packUnorm.xh...
GL_ACTIVE_UNIFORM_MAX_LENGTH. This value should be used to allocate a buffer of sufficient size to store the returned uniform variable name. The size of this character buffer is passed in bufSize, and a pointer to this character buffer is passed in ...
The limits for vertex, tessellation control, tessellation evaluation, geometry, fragment, and compute shaders can be obtained by calling GetIntegerv with values of MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES, MAX_TESS_EVALUATION_ATOMIC_C...