GlMaxAtomicCounterBufferSize GlMaxColorTextureSamples GlMaxCombinedAtomicCounterBuffers GlMaxCombinedAtomicCounters GlMaxCombinedComputeUniformComponents GlMaxCombinedImageUniforms GlMaxCombinedShaderOutputResources GlMaxCombinedShaderStorageBlocks GlMaxComputeAtomicCounterBuffers GlMaxComputeAtomicCounters GlMaxComputeImageUn...
glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomBuff); glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER,3, atomBuff); glBufferData(GL_ATOMIC_COUNTER_BUFFER,sizeof(GLuint),NULL, GL_DYNAMIC_DRAW); glBindBuffer(GL_ATOMIC_COUNTER_BUFFER,0); positions_size =sizeof(glm::vec4) * impSph->instance_positions_...
glf::logImplementationDependentLimit(GL_MAX_COMPUTE_SHARED_MEMORY_SIZE,"GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"); glf::logImplementationDependentLimit(GL_MAX_COMPUTE_UNIFORM_COMPONENTS,"GL_MAX_COMPUTE_UNIFORM_COMPONENTS"); glf::logImplementationDependentLimit(GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS,"GL_MAX_C...
当我在阅读 on glBindBuffer时,我看到了以下内容: 同样,可以使用GL_UNIFORM_BUFFER、GL_ATOMIC_COUNTER_BUFFER和GL_SHADER_STORAGE_BUFFER缓冲区绑定点,但不直接影响均匀缓冲区、原子计数器缓冲区或着色器存储缓冲区状态。 “不直接影响统一缓冲区、原子计数器缓冲区或着色存储缓冲区状态”是什么意思?我将缓冲区绑定...
{ "GL_ATOMIC_COUNTER_BUFFER_SIZE", 0x92C3 }, { "GL_ATOMIC_COUNTER_BUFFER_START", 0x92C2 }, { "GL_ATTACHED_MEMORY_OBJECT_NV", 0x95A4 }, { "GL_ATTACHED_MEMORY_OFFSET_NV", 0x95A5 }, { "GL_ATTACHED_SHADERS", 0x8B85 }, { "GL_ATTENUATION_EXT", 0x834D }, { "GL_ATTRIB_...
max.xhtml memoryBarrier.xhtml memoryBarrierAtomicCounter.xhtml memoryBarrierBuffer.xhtml memoryBarrierImage.xhtml memoryBarrierShared.xhtml min.xhtml mix.xhtml mod.xhtml modf.xhtml noise.xhtml normalize.xhtml not.xhtml notEqual.xhtml outerProduct.xhtml packDouble2x32.xhtml packHalf2x16.xhtml packUnorm.xh...
increment a single global counter with atomicAdd: if we are the last workgroup leader to do so, perform the last reduction over the global buffer and store the final, single result in global storage. Can anybody confirm whether this is correct? I'm not sure whether the atomic counter can ...
GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops ...
GL_ACTIVE_UNIFORM_MAX_LENGTH. This value should be used to allocate a buffer of sufficient size to store the returned uniform variable name. The size of this character buffer is passed in bufSize, and a pointer to this character buffer is passed in ...
Source File: Gl_440_atomic_counter.java From jogl-samples with MIT License 6 votes @Override protected boolean begin(GL gl) { GL4 gl4 = (GL4) gl; boolean validated = gl4.isExtensionAvailable("GL_ARB_clear_buffer_object"); if (validated) { validated = initBuffer(gl4); } if (...