WARNING: 0:3: extension 'GL_ARB_uniform_buffer_object' is not supported Uniform buffers objects are full working in "# version 140" shaders, but this warning still exists. But on lower glsl versions, uniform buffers can't be used. A correct OGL implementation have to provide this extens...
voidpiglit_init(intargc,char**argv){intvuniforms =0, vblocks =0;intguniforms =0, gblocks =0;intfuniforms =0, fblocks =0;intblocksize =0;boolgs = piglit_is_extension_supported("GL_ARB_geometry_shader4"); piglit_require_extension("GL_ARB_uniform_buffer_object"); piglit_print_minmax_h...
par1PlayerUsageSnooper.addData("gl_caps[ARB_framebuffer_object]", Boolean.valueOf(var2.GL_ARB_framebuffer_object)); par1PlayerUsageSnooper.addData("gl_caps[ARB_pixel_buffer_object]", Boolean.valueOf(var2.GL_ARB_pixel_buffer_object)); par1PlayerUsageSnooper.addData("gl_caps[ARB_uniform_b...
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_...
@@ -118,7 +118,9 @@ void UniformConstants::Init() return; if (!Supported()) { #ifndef HEADLESS LOG_L(L_ERROR, "[UniformConstants::%s] Important OpenGL extensions are not supported by the system\n GLEW_ARB_uniform_buffer_object = %d\n GLEW_ARB_shading_language_420pack = %d", __...
glGenQueriesARB glGenRenderbuffers glGenRenderbuffersEXT glGenTextures glGenVertexArraysAPPLE glGenerateMipmap glGenerateMipmapEXT glGetActiveAttrib glGetActiveAttribARB glGetActiveUniform glGetActiveUniformARB glGetActiveUniformBlockName glGetActiveUniformBlockiv glGetActiveUniformName glGetActiveUniformsiv glGet...
glDetachObjectARB glDetachShader glDisable glDisableClientState glDisableIndexedEXT glDisableVertexAttribAPPLE glDisableVertexAttribArray glDisableVertexAttribArrayARB glDrawArrays glDrawArraysInstancedARB glDrawBuffer glDrawBuffers glDrawBuffersARB glDrawElementArrayAPPLE glDrawElements glDrawElementsBaseVertex glDrawElements...
glgpu[0].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1glgpu[0].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=1clgpu[0].CLPlatformVersion="2.0 AMD-APP (2482.5)"clgpu[0].CLDeviceVersion="2.0 AMD-APP (2...
GL_ARB_vertex_array_object) { bindFormat(geometry.getInternalFormatId()); } else { bindGeometry(geometry); specifyFormat(geometry.getFormat()); } GL11.glDrawArrays(primitive, offset*vertices, vertices); } Example 10Source File: LWJGL20DrawContext.java From settlers-remake with MIT License 4 ...
GL_ARB_texture_compression GL_EXT_texture_compression_s3tc GL_S3_s3tc 合理的纹理尺寸: 图形硬件系统一般使用4X4,8X8,最高到64X64的纹理Cache策略,如果你的纹理比较简单,在满足可识感官的要求下,尽可能地使用较小的纹理尺寸。 改进光照算法: 改进渲染算法,例如用matcap替代PBR; ...