twgl.js是一个用于简化WebGL开发的库。它提供了一组易于使用的函数和工具,可以帮助开发人员更轻松地创建和管理WebGL应用程序。 在WebGL中更新texture_2d_array,可以通过以下步骤完成: 创建一个texture_2d_array对象:使用twgl.createTexture函数创建一个texture_2d_array对象,并指定宽度、高度、层数和格式等参数。例...
[Android.Runtime.Register("GL_TEXTURE_2D_ARRAY")] public const int GlTexture2dArray = 35866; Field Value Value = 35866 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by theAndroid Open Source Projectand used according to terms...
return texture2D(array[0], texcoord).x;}void main() { float s = sample(u_data.textures, vec2(0.0)); gl_FragColor = vec4( s );} Vertex shader: #version 120void main() {vec4 viewPosition = gl_ModelViewMatrix * gl_Vertex; g...
Para cuatro valores de elementos de textura que se usarían en una operación de filtrado bi lineal, devuelve su comparación con un valor de comparación. | Texture2DArray::GatherCmp(S,float,float,int) (función)
[Android.Runtime.Register("GL_TEXTURE_2D_MULTISAMPLE_ARRAY", ApiSince=24)] public const int GlTexture2dMultisampleArray = 37122; Field Value Value = 37122 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by the Android Open...
return texture2D(array[0], texcoord).x;}void main() { float s = sample(u_data.textures, vec2(0.0)); gl_FragColor = vec4( s );} Vertex shader: #version 120void main() {vec4 viewPosition = gl_ModelViewMatrix * gl_Vertex; gl...
[Android.Runtime.Register("GL_TEXTURE_BINDING_2D_ARRAY")] public const int GlTextureBinding2dArray = 35869; Field Value Value = 35869 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by the Android Open Source Project and use...
return texture2D(array[0], texcoord).x;}void main() { float s = sample(u_data.textures, vec2(0.0)); gl_FragColor = vec4( s );} Vertex shader: #version 120void main() {vec4 viewPosition = gl_ModelViewMatrix * gl_Vertex;...
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sampler2D textures[6]; };uniform Structure u_data;float sample(in sampler2D array[6], in vec2 texcoord) { return texture2D(array[0], texcoord).x;}void main() { float s = sample(u_data.textures, vec2(0.0)); gl_FragColor = vec4( s );} ...