twgl.js是一个用于简化WebGL开发的库。它提供了一组易于使用的函数和工具,可以帮助开发人员更轻松地创建和管理WebGL应用程序。 在WebGL中更新texture_2d_array,可以通过以下步骤完成: 创建一个texture_2d_array对象:使用twgl.createTexture函数创建一个texture_2d_array对象,并指定宽度、
[Android.Runtime.Register("GL_TEXTURE_2D_ARRAY")] public const int GlTexture2dArray = 35866; Field Value Value = 35866 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by theAndroid Open Source Projectand used according to terms...
Para cuatro valores de elementos de textura que se usarían en una operación de filtrado bi lineal, devuelve su comparación con un valor de comparación. | Texture2DArray::GatherCmp(S,float,float,int) (función)
sampler2D textures[6]; };uniform Structure u_data;float sample(in sampler2D array[6], in vec2 texcoord) { return texture2D(array[0], texcoord).x;}void main() { float s = sample(u_data.textures, vec2(0.0)); gl_FragColor = vec4( s );} Ver...
Learn more about the Android.Opengl.GLES32.GlTexture2dMultisampleArray in the Android.Opengl namespace.
return texture2D(array[0], texcoord).x;}void main() { float s = sample(u_data.textures, vec2(0.0)); gl_FragColor = vec4( s );} Vertex shader: #version 120void main() {vec4 viewPosition = gl_ModelViewMatrix * gl_Vertex; gl_Position = gl_...
[Android.Runtime.Register("GL_TEXTURE_BINDING_2D_ARRAY")] public const int GlTextureBinding2dArray = 35869; Field Value Value = 35869 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by the Android Open Source Project and use...
[Android.Runtime.Register("GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES")]publicconstintGlTexture2dMultisampleArrayOes =37122; Field Value Value = 37122 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by theAndroid Open Source Projectand use...
sampler2D textures[6]; };uniform Structure u_data;float sample(in sampler2D array[6], in vec2 texcoord) { return texture2D(array[0], texcoord).x;}void main() { float s = sample(u_data.textures, vec2(0.0)); gl_FragColor = vec4( s );} Vertex shader:...
sampler2D textures[6]; };uniform Structure u_data;float sample(in sampler2D array[6], in vec2 texcoord) { return texture2D(array[0], texcoord).x;}void main() { float s = sample(u_data.textures, vec2(0.0)); gl_FragColor = vec4( s );} Vertex shader: #...