[Android.Runtime.Register("GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES")]publicconstintGlTexture2dMultisampleArrayOes =37122; Field Value Value = 37122 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by theAndroid Open Source Projectand use...
Last but not the least, the 2D Texture Array concept is available with the 3D Texture feature. That is, multiple 2D textures can be stored in an array that can be accessed. It has its own sampler:sampler2DArray, but it shares thetexImage3DGL functions. Here’s an example call: gl.tex...
// create a multisampled color attachment texture unsigned int textureColorBufferMultiSampled; glGenTextures(1, &textureColorBufferMultiSampled); glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, textureColorBufferMultiSampled); glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGB, SCR_WIDTH, SCR_H...
sampler2DShadow 二维深度纹理句柄 1.2内置变量 定点着色器可用的内置变量如下表: 名称 类型 描述 gl_Color vec4 输入属性-表示顶点的主颜色 gl_SecondaryColor vec4 输入属性-表示顶点的辅助颜色 gl_Normal vec3 输入属性-表示顶点的法线值 gl_Vertex vec4 输入属性-表示物体空间的顶点位置 gl_MultiTexCoordn vec...
VERTEX_ATTRIB_ARRAY_INTEGER GLenum 是 MAX_ARRAY_TEXTURE_LAYERS GLenum 是 MIN_PROGRAM_TEXEL_OFFSET GLenum 是 MAX_PROGRAM_TEXEL_OFFSET GLenum 是 MAX_VARYING_COMPONENTS GLenum 是 TEXTURE_2D_ARRAY GLenum 是 TEXTURE_BINDING_2D_ARRAY GLenum 是 R11F_G11F_B10F GLenum 是 UNSIGNED_INT_10F_11F_11F...
GlTextureBinding2d GlTextureCoordArrayBufferBinding GlTextureCoordArrayPointer GlTextureCoordArraySize GlTextureCoordArrayStride GlTextureCoordArrayType GlTextureMatrix GlTextureMatrixFloatAsIntBitsOes GlTextureStackDepth GlVertexArrayBufferBinding GlVertexArrayPointer ...
The array of BaseLayerViewGL2D objects computed to cover the MapView's visible area. This array is updated when the view is animating or the user is interacting with it. Then if tiles have been added or removed, tilesChanged() is called. See also tilesChanged() updating Inherited Prop...
- maxCubemapSize: gl.MAX_CUBE_MAP_TEXTURE_SIZE 的值,着色器可使用的立方体贴图纹理的最大宽度*高度- maxFragmentUniforms: gl.MAX_FRAGMENT_UNIFORM_VECTORS的值,片元着色器可使用的全局变量(uniforms)数量- maxTextureSize: gl.MAX_TEXTURE_SIZE的值,着色器可使用纹理的最大宽度*高度- maxTextures: *gl....
glTexStorage2Dspecifies the storage requirements for all levels of a two-dimensional texture or one-dimensional texture array simultaneously. Once a texture is specified with this command, the format and dimensions of all levels become immutable unless it is a proxy texture. The contents of the im...
Descriptor(FGTexture) FrameBufferCreateInfo IResourceDesc MouseCoord MultiSampleInfo QueueCreateInfo PipelineCreateInfo PipelineLayoutCreateInfo PassExecuteParam ResourceLoadInfo RenderPassCreateInfo RenderTargetCreateInfo RasterizationState ResourceHandle(ResourceAllocator) SamplerParam Sample...