The Sample Texture 3D node has the following input ports:NameTypeBindingDescription Texture Array Texture 2D Array None The Texture 2D Array asset to sample. Index Float None The index of the specific Texture in the Texture array to sample. The index value is the Texture's location in the ...
The Sample Texture2DArray Operator samples a Texture2DArray for a specified slice, UV and mip level. This Operator uses the same Filter Mode and Wrap Mode as the input texture’s import settings.This translates to a Sample() call on the texture in High-Level Shading Language (HLSL). For ...
Texture2DArray Texture2DArray 收集方法 GatherAlpha 方法 GatherBlue 方法 GatherCmp 方法 GatherCmpAlpha 方法 GatherCmpBlue 方法 GatherCmpGreen 方法 GatherCmpRed 方法 GatherGreen 方法 GatherRed 方法 GetDimensions Load 方法 Mips。運算子[ 運算子[ 範例方法 SampleBias 方法 SampleCmp 方法 SampleCmp 方法 Sampl...
Samples a texture with an optional value to clamp sample level-of-detail (LOD) values to, and returns status of the operation. | Texture2DArray::Sample(S,float,int,float,uint) function
Texture2DMSArray GetDimensions GetSamplePosition 加载方法 样品。运算符[ TextureCube TextureCubeArray 着色器模型 5 系统值 寄存器 - vs_5_0 寄存器 - ps_5_0 寄存器 - gs_5_0 寄存器 - hs_5_0 寄存器 - ds_5_0 寄存器 - cs_5_0 Shader Model 5.1(着色器模型 5.1) ...
Lisi32, oru32@must_use fn textureSampleLevel(t: texture_depth_2d, s: sampler, coords: vec2<f32>, level: L) -> f32 (fromhttps://www.w3.org/TR/WGSL/#texturesamplelevel) Is there a way around this without patching Naga so that we can maintain compatibility with both desktop and we...
Texture2DArray Texture2DArray 收集方法 GatherAlpha 方法 GatherBlue 方法 GatherCmp 方法 GatherCmpAlpha 方法 GatherCmpBlue 方法 GatherCmpGreen 方法 GatherCmpRed 方法 GatherGreen 方法 GatherRed 方法 GetDimensions Load 方法 Mips。運算子[ 運算子[ 範例方法 SampleBias 方法 SampleCmp 方法 SampleCmp 方法 Sampl...
Texture2DArray、Texture3D、TextureCube float3 TextureCubeArray float4 CompareValue [in] 类型: float 要用作比较值的浮点值。 Offset [in] 类型: int 可选的纹理坐标偏移量,可用于任何纹理对象类型;在采样之前,偏移量应用于位置。 仅在整数偏移量处使用偏移量;否则,可能会得到无法很好地转换为硬件的结果。
[Android.Runtime.Register("GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES")] public const int GlTexture2dMultisampleArrayOes = 37122; Field Value Value = 37122 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by the Android Open Source...
Методы SampleCmpLevelZero SampleCmpLevelZero(S;float;float;int;uint) Методы SampleGrad Методы SampleLevel Texture3D Texture2DMS Texture2DMSArray TextureCube TextureCubeArray Модельшейдера 5.1 Модельшейдера 6 ...