Texture2DArray::SampleCmp 方法 發行項 2023/06/14 使用比較值來取樣Texture2DArray,以拒絕樣本。 多載清單 方法描述 SampleCmp (S,float,float,int)使用比較值來取樣紋理,以拒絕樣本。 SampleCmp (S,float,float,int,float)使用比較值來拒絕樣本來取樣紋理,並搭配選擇性值來限制詳細資料的取樣層級, (LOD) 值...
了解此函数如何使用比较值对纹理进行采样以拒绝样本,并使用可选值将样本详细级别固定 (LOD) 值。 对于 Texture2DArray。
To sample a Texture for the Vertex Context of a Shader Graph, set the Mip Sampling Mode to LOD.InputsThe Sample Texture 3D node has the following input ports:NameTypeBindingDescription Texture Array Texture 2D Array None The Texture 2D Array asset to sample. Index Float None The index of ...
Texture2D, Texture2DArrayint2 Texture3Dint3 TextureCube, TextureCubeArraynot supported Clamp[in] An optional value to clamp sample LOD values to. For example, if you pass 2.0f for the clamp value, you ensure that no individual sample accesses a mip level less than 2.0f. ...
对于示例 指令,实现可以选择在 2x2 标记 (的所有 4 个像素之间共享相同的 LOD 计算,但不能) 更大的区域,或执行每像素 LOD 计算。其他详细信息对于Buffer & Texture1D,将忽略 srcAddress .gba 组件 (POS-swizzle) 。 对于 Texture1D 数组,将忽略 srcAddress .ba 组件 (POS-swizzle) 。 对于 Texture2D, ...
RWTexture2DArray RWTexture3D StructuredBuffer Texture1D Texture1DArray Texture1DArray GetDimensions Load メソッド Mips。Operator[ Operator[ サンプル メソッド SampleBias メソッド SampleCmp メソッド SampleCmp メソッド SampleCmp(S,float,float,int,float) ...
Loads a 2D texture array containing multiple 2D texture slices (each with it's own mip chain) and renders multiple meshes each sampling from a different layer of the texture. 2D texture arrays don't do any interpolation between the slices. 10 - 3D textures Generates a 3D texture on the cp...
Tutorial 05 - Texture Array This tutorial demonstrates how to combine instancing with texture arrays to use unique texture for every instance. ▶️ Run in the browser Tutorial 06 - Multithreading This tutorial shows how to generate command lists in parallel from multiple threads. ▶️ Run ...
TargetJoint2D Terrain TerrainCallbacks TerrainCollider TerrainData TerrainExtensions TerrainLayer TextAsset TextGenerationSettings TextGenerator TextMesh Texture Texture2D Texture2DArray Texture3D TextureMipmapLimitGroups TextureMipmapLimitSettings Time Touch TouchScreenKeyboard TrailRenderer Transform Tree TreeInstance...
DescRT.TextureCube.ArraySize = 6;//大小为6 DescRT.TextureCube.MipSlice = 0;//mip map level=0(个人理解?) //创建view //m_pEnvMap为创建好的cube texture纹理 //m_pEnvMapRTV为被创建的view m_pD3D10Device->CreateRenderTargetView( m_pEnvMap, &DescRT, &m_pEnvMapRTV ); ...