Learn more about the Android.Opengl.GLES32.GlUnsignedIntSamplerCubeMapArray in the Android.Opengl namespace.
GL_BYTE 8 位带符号整数 GL_BITMAP 无符号 8 位整数中的单位 GL_UNSIGNED_SHORT 无符号 16 位整数 GL_SHORT 有符号 16 位整数 GL_UNSIGNED_INT 无符号的 32 位整数 GL_INT 32-bit integer GL_FLOAT 单精度浮点 像素 指向像素数据的指针。
GlUnsignedIntImageBuffer GlUnsignedIntImageCubeMapArray GlUnsignedIntSampler2dMultisampleArray GlUnsignedIntSamplerBuffer GlUnsignedIntSamplerCubeMapArray GlVertexArray 屬性 方法 GLES32。IDebugProc GLException GLSurfaceView GLSurfaceView.IEGLConfigChooser
glTexImage2D(GL_TEXTURE_3D, 0, GL_RGB, 512, 512, 0, GL_RGB, GL_UNSIGNED_BYTE, data); std::cout << glGetError() << std::endl; // 返回 1280 (非法枚举) glGenTextures(-5, textures); std::cout << glGetError() << std::endl; // 返回 1281 (非法值) ...
glColor3b, glColor4b, glColor3s, glColor4s, glColor3i, and glColor4i take three or four unsigned byte, short or long integers as arguments. When v is appended to the name, the color commands can take a pointer to an array of such values.Current color values are stored in floating-...
UNSIGNED_BYTE GLenum 是 SHORT GLenum 是 UNSIGNED_SHORT GLenum 是 INT GLenum 是 UNSIGNED_INT GLenum 是 FLOAT GLenum 是 DEPTH_COMPONENT GLenum 是 ALPHA GLenum 是 RGB GLenum 是 RGBA GLenum 是 LUMINANCE GLenum 是 LUMINANCE_ALPHA GLenum 是 UNSIGNED_SHORT_4_4_4_4 GLenum 是 UNSIGNED_SHORT_5_5_...
0f, dot(n, ldir)); out_color = direct + indirect + scatter; } }; // set up the shader and draw useShader(vertex(worldToClip), fragment()); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); glDrawElementsInstanced(GL_TRIANGLES, 36, GL_UNSIGNED_INT, 0, instances); // show the...
GlUnsignedIntSamplerBuffer GlUnsignedIntSamplerCubeMapArray GlVertexArray Properties Methods GLES32.IDebugProc GLException GLSurfaceView GLSurfaceView.IEGLConfigChooser GLSurfaceView.IEGLContextFactory GLSurfaceView.IEGLWindowSurfaceFactory GLSurfaceView.IGLWrapper GLSurfaceView.IRenderer GLU GLUtils Matrix Rendermode Vi...
GL_PACK_LSB_FIRSTTheparamsparameter returns a single Boolean value indicating whether single-bit pixels being written to memory are written first to the least significant bit of each unsigned byte. SeeglPixelStore. GL_PACK_ROW_LENGTHTheparamsparameter returns one value: the row length used for wri...