print(gl.glGetString(gl.GL_VERSION)); 开发者ID:maweigert,项目名称:spimagine,代码行数:28, 示例3: renderBoneTransform ▲点赞 4▼ # 需要导入模块: from OpenGL import GL [as 别名]# 或者: from OpenGL.GL importGL_UNSIGNED_INT[as 别名]defrenderBoneTransform(self, transform, context):bone = ...
GL_UNSIGNED_INT All Technologies OpenGL ES OpenGL ES GL_UNSIGNED_INT Global Variable iOS 2.0+iPadOS 2.0+Mac Catalyst 2.0+tvOS 9.0+visionOS 1.0+ varGL_UNSIGNED_INT:Int32{get} Current page is GL_UNSIGNED_INT
V var GL_UNSIGNED_INT: Int32 V var GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE: Int32 V var GL_UNSIGNED_INT_24_8_OES: Int32 V var GL_UNSIGNED_INT_5_9_9_9_REV_APPLE: Int32 V var GL_UNSIGNED_INT_OES: Int32 V var GL_UNSIGNED_NORMALIZED_EXT: Int32 V var GL_UNSIGNED_SHORT: Int...
[Android.Runtime.Register("GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE")] public const int GlUnsignedIntSampler2dMultisample = 37130; Field Value Value = 37130 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by the Android Open So...
[Android.Runtime.Register("GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY", ApiSince=24)] public const int GlUnsignedIntImageCubeMapArray = 36970; Field Value Value = 36970 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by theAndroid Op...
[Android.Runtime.Register("GL_UNSIGNED_INT_SAMPLER_BUFFER", ApiSince=24)] public const int GlUnsignedIntSamplerBuffer = 36312; Field Value Value = 36312 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by the Android Open Sour...
GlDrawBuffer5 GlDrawBuffer6 GlDrawBuffer7 GlDrawBuffer8 GlDrawBuffer9 GlDrawFramebuffer GlDrawFramebufferBinding GlDynamicCopy GlDynamicRead GlFloat32UnsignedInt248Rev GLFLOATMAT2x3 GLFLOATMAT2x4 GLFLOATMAT3x2 GLFLOATMAT3x4 GLFLOATMAT4x2 GLFLOATMAT4x3 GlFragmentShaderDerivativeHint GlFramebufferAtta...
(TEXTURE_COORD_ATTRIB, 2, GL_FLOAT, GL_FALSE, StrideSize, (void*)(VertFloatSize)); glVertexAttribPointer(COLOR_ATTRIB, 4, GL_FLOAT, GL_FALSE, StrideSize, (void*)(VertFloatSize + TexFloatSize)); glVertexAttribIPointer(TEXNUM_ATTRIB, 1, GL_UNSIGNED_INT, StrideSize, (void*)(VertFloat...
然后在5.0,7.0,8.0的测试机上测试都没问题,那就想到是9.0系统问题了,先看页面报错图:
var GL_UNSIGNED_INT_2_10_10_10_REV: Int32 { get } See Also Constants var EAGL_MAJOR_VERSION: Int32 var EAGL_MINOR_VERSION: Int32 var GL_ACTIVE_ATTRIBUTES: Int32 var GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: Int32 var GL_ACTIVE_PROGRAM_EXT: Int32 var GL_ACTIVE_TEXTURE: Int32 var GL_ACTIVE...