pname参数必须是三个符号常量之一:GL_TEXTURE_GEN_MODE、GL_OBJECT_PLANE或GL_EYE_PLANE。 如果pname是GL_TEXTURE_GEN_MODE,则参数指定一种模式,即GL_OBJECT_LINEAR、GL_EYE_LINEAR或GL_SPHERE_MAP。 如果pname是GL_OBJECT_PLANE或GL_EYE_PLANE,则参数包含相应纹理生成函数的系数。
(Inherited from Object) ThresholdType This API supports the Mono for Android infrastructure and is not intended to be used directly from your code. (Inherited from Object) Methods 展開資料表 Clone() Creates and returns a copy of this object. (Inherited from Object) Dispose() (Inheri...
WebGL(Web 图形库)是一种可在任何兼容的 Web 浏览器中无需使用插件即可渲染高性能交互式 3D 和 2D 图形的 JavaScript API。WebGL 通过引入一个与 OpenGL ES 2.0 高度一致的 API 来做到这一点,该 API 可以在 HTML <canvas> 元素中使用。这种一致性使 API 可以利用用户设备
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE GLenum 是 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL GLenum 是 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE GLenum 是 COLOR_ATTACHMENT0 GLenum 是 DEPTH_ATTACHMENT GLenum 是 STENCIL_ATTACHMENT GLenum 是 DEPTH_STENCIL_ATTACHMENT GLenum 是 NONE GLenum 是 FRAMEBUFFER_COMPLETE GL...
webgl.min_capability_mode A Boolean property that, whentrue, enables a minimum capability mode. When in this mode, WebGL is configured to only support the bare minimum feature set and capabilities required by the WebGL specification. This lets you ensure that your WebGL code will work on an...
(samplerB,gl.TEXTURE_MIN_FILTER,gl.LINEAR_MIPMAP_LINEAR);gl.samplerParameteri(samplerB,gl.TEXTURE_MAG_FILTER,gl.LINEAR);gl.samplerParameteri(samplerB,gl.TEXTURE_WRAP_S,gl.MIRRORED_REPEAT);gl.samplerParameteri(samplerB,gl.TEXTURE_WRAP_T,gl.MIRRORED_REPEAT);// ...gl.activeTexture(gl.TEXTURE...
The Program object can represent both render programs and compute programs. Prior usage it automatically relinks upon shader changes. autorenderProgram =newProgram(); renderProgram->attach(vertexShader, fragmentShader); renderProgram->addUniform("viewProjection", glm::mat4(1.0)); renderProgram->use...
在13个现有的目标检测数据集上进行评估时,GLIP展示了优异的数据效率,这些数据集涵盖了细粒度物种检测、drone-view检测和ego-centric检测等场景,我们称之为“ObjectDetectionintheWild”(ODinW),例如,零样本的GLIP-L比在Objects365上预训练的10样本监督基线(DyHead)表现更好,而1样本的GLIP-L则与完全监督的DyHead相...
Texture mapping is a technique that applies an image onto an object's surface as if the image were a decal or cellophane shrink-wrap. The image is created in texture space, with an (s,t) coordinate system. A texture is a one- or two-dimensional image and a set of parameters that det...
``` gl.NEAREST: 取与目标像素几何距离最近的点 gl.LINEAR: 取与目标像素距离最近的四个点做权重平均(or bilinear fetch); 一般比NEAREST更清晰, 但更花时间 MIPMAP ——— 把贴图标准化为类似16x16, 32x32, 64x64等一系列图片, 然后根据目标区域大小选取相应的图片处理; 使用MIPMAP的话后面需要手工加载...