那个tick其实就是一个display update的刷新频率,也就是咱们常说的FPS,一般设为60.0. 也就是1秒钟图...
# 需要导入模块: from pygame.time import Clock [as 别名]# 或者: from pygame.time.Clock importget_fps[as 别名]classGame:#Constants#Propertiesworld =Noneplayer =Nonedisplay =Nonecontrols =Noneclock =Noneis_running =Falsefps =-1def__init__(self):self.world = World() self.display = Display(...
last_frame_time=pygame.time.get_ticks() 在游戏循环中,获取当前时间并计算时间差: whileTrue:# 获取当前时间current_time=pygame.time.get_ticks()# 计算时间差time_elapsed_since_last_frame=current_time-last_frame_time# 更新上一帧时间last_frame_time=current_time# 计算FPSfps=clock.get_fps()# 设置...
leftover -= Constants.INTERVAL#Begin key pressespygame.event.pump()foreveinevent.get():ifeve.type == pygame.QUIT: exit()elifeve.type == pygame.KEYDOWNandeve.key == pygame.K_mand\ eve.mod & (pygame.KMOD_CTRLorpygame.KMOD_LCTRL): Constants.STATE = Menu.Menu()#elif eve.type == pygam...
虽然,我已经用Python和pygame开发了许多2D游戏,但这是我第一次使用3D。我刚刚尝试使用GDscript将运动学实体从其位置移动,但在调用此函数时遇到错误- KinematicBody.move_and_slide() 没有这个功能,玩家是不会移动的。当我写的时候,一个错误说- KinematicBody.move_and_slide() can only be called from an ...
So, conceivably we could write the intel.conf file for the user with something like the below. It doesn't quite solve the problem because they'd still need to restart the machine, but it might help? importsubprocessasspfromaskpassimportAskPassfolder="/etc/X11/xorg.conf.d"filename="/etc/X1...
本文搜集整理了关于python中cantadisplaylanguage LocaleManager get_langs方法/函数的使用示例。 Namespace/Package:cantadisplaylanguage Class/Type:LocaleManager Method/Function:get_langs 导入包:cantadisplaylanguage 每个示例代码都附有代码来源和完整的源代码,希望对您的程序开发有帮助。
self.render_frame()defrender_frame(self):pygame.display.set_caption(str(self.clock.get_fps()))# Find all objects in nodes intersecting the screenobjects_to_draw = self.quadtree.get_objects_at_bounds(self.camera.get_bounds())forscene_objectinobjects_to_draw: ...
self.screen = pygame.display.set_mode(self.mode, pygame.FULLSCREEN)else: self.mode = (self.w, self.h) self.screen = pygame.display.set_mode(self.mode) self.unit = int(self.mode[1] / Constants.UNITS)defmain(self):self.boot_screen()whileTrue:ifnotself.title_screen():breakifself.pref...
def__init__(self, size=(1280,720), FPS=32):pygame.init() pygame.display.init()try: info = pygame.display.Info() diag = math.hypot(info.current_w, info.current_h) / android.get_dpi() width, height = (info.current_w, info.current_h) ...