Manual Scripting API unity3d.com Version: 2019.4 Manual Scripting API Idioma: Español Scripting API Version: 2019.4 UnityEngine
{ m_rigidbody = getcomponent< rigidbody >(); //set up vector for moving the rigidbody in the y axis m_yaxis = new vector3 (0, 5, 0); m_speed = 20.0f; } void update () { //press space to add constraints on the rigidbody (freeze all positions and rotations) if ( input....
Manual Scripting API unity3d.com Version: 2020.1 Manual Scripting API Idioma: Español Scripting API Version: 2020.1 UnityEngine
Manual Scripting API unity3d.com Version: 2019.1 Manual Scripting API Idioma: Español Scripting API Version: 2019.1 UnityEngine
is used to freeze the position and rotation of a rigidbody in the y axis at start-up.//it also shows what happens when these constraints are removed, when you press the space key//attach this to a gameobject with a rigidbody to see it in action using unityengine; public class example...
void Start() { m_Rigidbody = GetComponent<Rigidbody>(); //Set up vector for moving theRigidbodyin the y axis m_YAxis = newVector3(0, 5, 0); } voidUpdate() { //Press space to add constraints on the RigidBody (Freezing the position) if (Input.GetKeyDown(KeyCode.Space)) { //...
using UnityEngine; public class Example :MonoBehaviour{Rigidbodym_Rigidbody;Vector3m_YAxis; void Start() { m_Rigidbody = GetComponent<Rigidbody>(); //This locks the RigidBody so that it does not move or rotate in the y axis (can be seen in Inspector). m_Rigidbody.constraints =Rigidbody...
Congela el movimiento a lo largo del eje-Y.//This example shows how RigidbodyConstraints is used to freeze the position and rotation of a Rigidbody in the y axis at start-up. //It also shows what happens when these constraints are removed, when you press the space key //Attach this ...
is used to freeze the position and rotation of a rigidbody in the z axis at start-up.//it also shows what happens when these constraints are removed, when you press the space key//attach this to a gameobject with a rigidbody to see it in action using unityengine; public class example...
{ m_rigidbody = getcomponent< rigidbody >(); //set up vector for moving the rigidbody in the y axis m_yaxis = new vector3 (0, 5, 0); m_speed = 20.0f; } void update () { //press space to add constraints on the rigidbody (freeze all positions and rotations) if ( input....