my game is develop with unity engine, and the server side use recastnavigation for AI navigation. unity provide an API UnityEngine.AI.NavMesh.CalculateTriangulation to export navmesh data, so I wonder is there any way to create a dtNavMe...
Navmesh数据导出工具 说明 unity自带的navmesh由于算法没公开,服务端要判断该移动点是否合法比较困难,很多时候需要自己实现一套A*费时费力, 本工具就是导出navmesh的各个三角形坐标数据,然后服务端只需要判断该点是否在三角形内就为之合法。 如何使用 1.首先你需要自己在unity里编辑好可行走范围 ...
Blend Shapes / Morphing - Make sure your Blendshapes (Maya) or Morph targets (Max) are assigned / set up the export mesh appropriately Textures - Make sure your textures are sourced already from your Unity project or copied into a folder called \textures in your project ...
Navmesh数据导出工具 说明 unity自带的navmesh由于算法没公开,服务端要判断该移动点是否合法比较困难,很多时候需要自己实现一套A*费时费力, 本工具就是导出navmesh的各个三角形坐标数据,然后服务端只需要判断该点是否在三角形内就为之合法。 如何使用 1.首先你需要自己在unity里编辑好可行走范围 ...
Create an association between the Unity object and a USD prim. Assign an ExportFunction that will export the data for the object. Export unvarying data: Export mesh topology and any other data that doesn't change from frame-to-frame. On Update, export time-varying data: Traverse the map...
// // For type meshMap: // ambient_occlusion, id, curvature, normal_base, // world_space_normals, position, thickness. // // For type virtualMap: // Normal_OpenGL, Normal_DirectX, AO_Mixed, Diffuse, Specular, // Glossiness, Unity4Diff, Unity4Gloss, reflection, 1/ior, // ...
Y-Up coordinates are used in packages like Maya, Houdini, Unity, etc. Z-Up coordinates are 3ds Max’s default coordinates.Secondary mapping coordinatesSecondary mapping coordinates are any mapping coordinates not assigned to channel 1. Alembic’s native mesh schema expects only UV (not UVW) ...
Mesh Import Settings 3. Assign the textures to the material and match the values from Houdini. The BBOX Max and Min values are setup for ue4's unit scale sodivide the value by 100when setting the numbers in Unity. Issues with the rbd rotation texture ...
-Unity4 Gloss: Glossiness generated from the Roughness and Metallic channel to match Unity4 shaders. -Reflection: Export a map where white indicate a dielectric materials and other colors for metallic materials -1/ior: 1 divided by the ior value, ior is generated from the metallic map : 1.4...
Recast Navigation是一个开源的游戏导航 / 寻路引擎,可以为游戏中的 AI 提供寻路计算。UE 和 Unity 都是集成了 RecastNavigation 来为游戏提供导航和寻路计算 (当然是修改过的版本),UE 的模块NavigationSystem以及NavMesh中可以看到相关的代码实现。 最近有个需求是要将客户端的地图信息导出给非 UE 网络架构的服务端...